Yacht Club Games
A crew of WayForward veterans who set out to “make a Nintendo game,” and turned a Kickstarted love letter to the NES into the sprawling shovel-wielding empire of Shovel Knight.

Yacht Club Games is an American independent video game developer and publisher headquartered in Los Angeles, California, best known for the Shovel Knight series.1413 The studio was started in 2011 by Sean Velasco and a group of colleagues who left the Los Angeles studio WayForward to work on their own titles.1623 It describes itself as a design-first, proudly independent company whose stated goal is “to make original games that fuse modern and retro sensibilities”.20 The company is a small operation, employing between 11 and 50 people, and is classed within the computer-games industry.13
Velasco, a former director at WayForward and the voice of Skullmageddon in Double Dragon: Neon, formed the studio with an additional crew of developers from his former workplace.1 He set out a founding philosophy of fusing “modern and retro game philosophies,” wanting “fun and challenging gameplay with concise and polished mechanics” and games “you play together with friends and family”.1 The founding members included Velasco, Nick Wozniak, David D’Angelo, Ian Flood, and Erin Pellon, who left the studio in 2014; the composer Jake Kaufman worked with the team as a freelance sound composer from the beginning though he was not technically a founder.17
The developers had met while working together at WayForward in the late 2000s, a studio that traditionally worked on licensed games — including Contra 4, Double Dragon: Neon, A Boy and His Blob, and Batman: The Brave and the Bold — while pursuing riskier creative projects such as Shantae and Mighty Switch Force! on the side.117 Velasco’s directorial debut at WayForward was a remake of the cult-classic NES game A Boy and His Blob, but he had little creative control over his assignments and felt rushed to finish projects without adequate polish, prompting the group to meet on weekends to devise a game of their own.17 At the time, retro revivals such as Capcom’s NES throwback Mega Man 9, released in 2008, were becoming commonplace alongside Nintendo revivals like Donkey Kong Country Returns and Punch-Out!!, and the group, having grown up on Nintendo games, concluded that they wanted to “make a Nintendo game”.17
Shovel Knight
The company announced its first title, Shovel Knight, and turned to the crowdfunding service Kickstarter to fund it.123 The game accrued over $300,000 in one month and launched roughly fourteen months later, in 2014.6 Its release hurtled the studio into mainstream success and spawned several spin-offs; IGN called the game “amazing” on release, praising that its beauty “isn’t that it’s a clearly worded love letter to the storied NES era; it’s that it drew inspiration from nothing but great NES games”.6 By the late 2010s the original title had sold 2.5 million copies worldwide across twelve platforms.16 The character has strong roots in Castlevania, and Velasco has credited the downward sword attack from Zelda II: The Adventure of Link as an inspiration for its design.2217
The single game grew into a saga. In January 2017 the studio announced that the original Shovel Knight would be rebranded Shovel Knight: Treasure Trove, a complete collection eventually containing five games, with each campaign also purchasable as a standalone title on PlayStation 4, Xbox One, PC/Mac/Linux, and Nintendo Switch.815 The rebranding was accompanied by a free two-player local co-op update for the campaign on consoles and PC, a Body Swap Mode presenting alternate designs of the main characters, and an announced spring price increase.8
The individual campaigns and modes comprised Shovel Knight: Shovel of Hope (the original adventure renamed), Shovel Knight: Plague of Shadows, Shovel Knight: Specter of Torment, Shovel Knight: King of Cards, and the platform fighter Shovel Knight Showdown.89101112 Plague of Shadows, released in 2015 and originally billed as a free expansion, cast the player as the alchemist Plague Knight seeking to concoct the Ultimate Potion by extracting ingredients from the villainous Order of No Quarter 9; Specter of Torment, released in 2017, was an action-packed prequel starring Specter Knight, servant to the Enchantress, who wields a scythe to recruit that same order.10 King of Cards introduced King Knight and the all-new collectible card game Joustus 11, and Showdown, announced in August 2018 as the saga’s final game, offered duels for up to four players with more than sixteen playable characters, each with a Story Mode of its own.1112
The studio later extended the brand into new genres. Shovel Knight Dig, an SNES-style roguelite developed jointly with the U.K. studio Nitrome, was announced in August 2019 and later expanded with free downloadable content such as the “Wicked Wishes” update.1914 Shovel Knight Pocket Dungeon, a block-falling puzzle game combining puzzle and roguelite mechanics, followed and received DLC including a “Paradox Pack” and characters such as Random Knight.5614 In June 2024 Yacht Club announced that a new mainline Shovel Knight game was in development, describing it as “a bold new adventure” rather than another sequel.1914 The character’s cultural reach extended to appearances as an Assist Trophy in Super Smash Bros. Ultimate, announced in August 2018.19
Publishing
In 2016 Yacht Club Games broke into publishing games developed by others.3 Its first published title was the Azure Striker Gunvolt: Striker Pack, a $29.99 physical compilation for the Nintendo 3DS collecting the original Azure Striker Gunvolt and its sequel Azure Striker Gunvolt 2, released September 30, 2016.34 The sequel added a new playable character, Copen, and the re-release restored the original Japanese dialogue.3
Its second published title was Cyber Shadow, a ninja action game developed solely by Aarne Hunziker’s Mechanical Head Studios, with a soundtrack composed by Enrique Martin and produced by Jake Kaufman.5 Announced at PAX East 2019, Cyber Shadow presented dash-and-slice platforming in 8-bit graphics with modern touches like fluid animation and multi-layered parallax backgrounds, drew visual comparisons to older ninja games such as Ninja Gaiden and Strider, and launched on PC via Steam, PlayStation 4, Xbox One, and Nintendo Switch with Shovel Knight amiibo support.5
Mina the Hollower
In February 2022, at its Yacht Club Games Presents event, the studio announced Mina the Hollower, its first original title outside the Shovel Knight franchise — a top-down action adventure in a Game Boy Color style described as a “bone-chilling action adventure”.6 Director and designer Alec Faulkner said the studio was returning to Kickstarter to “recreate the feeling of Shovel Knight’s development” and to build a community around the project.6 The campaign met its initial $311,000 goal within hours of launching on February 2, 2022, passing $370,000 shortly thereafter.6
Development proved difficult. The fate of Velasco’s company came to depend on the success of Mina the Hollower, which Bloomberg Businessweek characterized as a “make or break” moment; despite nearly six years in production, the studio announced in October — three weeks before its planned October 31, 2025 release — that it was delaying the title indefinitely.714 According to co-founder Velasco, the studio had initially developed a 3D Shovel Knight game alongside Mina the Hollower — a project he described as “not far from being showable” — before consolidating all its resources behind the 2D adventure, concluding that splitting into multiple teams was not the right fit.21 Mina the Hollower was released May 29, 2026, for PlayStation 5, Xbox Series, Nintendo Switch, Nintendo Switch 2, and PC, after six years of development, at a $20 price tag.191421
The studio is based at 1849 Sawtelle Blvd in Los Angeles and employs between 11 and 50 people.13 It maintains a design-first culture in which team members are free to contribute to any meeting or aspect of the company, does not mandate crunch, and emphasizes owning everything it creates and controlling when its games are released.20
Sources
WayForward developers form new studio Yacht Club Games, planning retro-inspired games combining modern and classic design philosophies.
warpzoned.com · retrieved Jul 3, 2026Yacht Club Games publishes physical Nintendo 3DS versions of Azure Striker Gunvolt and its sequel in a combined Striker Pack.
gameinformer.com · retrieved Jul 3, 2026Archived Game Informer article about Yacht Club Games publishing both Azure Striker Gunvolt games in physical release for Nintendo 3DS.
web.archive.org · retrieved Jul 3, 2026Yacht Club Games announces release window and platforms for Cyber Shadow, a ninja action platformer developed by Mechanical Head Studios.
happygamer.com · retrieved Jul 3, 2026Shovel Knight developer Yacht Club Games announces Mina the Hollower, a Game Boy-style action adventure funded through Kickstarter.
ign.com · retrieved Jul 3, 2026Bloomberg article examining Yacht Club Games' make-or-break moment with Mina the Hollower's development after six years in production.
web.archive.org · retrieved Jul 3, 2026Yacht Club Games announces Shovel Knight coming to Nintendo Switch with new campaigns, co-op mode, and Treasure Trove compilation.
web.archive.org · retrieved Jul 3, 2026Press kit for Shovel Knight: Plague of Shadows, a free expansion featuring Plague Knight as the playable character.
web.archive.org · retrieved Jul 3, 2026Press kit for Shovel Knight: Specter of Torment prequel, where players control Specter Knight recruiting the Order of No Quarter.
web.archive.org · retrieved Jul 3, 2026Press kit for Shovel Knight: King of Cards prequel featuring King Knight and introducing the card game Joustus.
web.archive.org · retrieved Jul 3, 2026Press kit for Shovel Knight Showdown, a four-player platform fighting game with story mode and multiple playable knights.
web.archive.org · retrieved Jul 3, 2026LinkedIn company profile for Yacht Club Games, an independent developer in Los Angeles with eleven to fifty employees.
linkedin.com · retrieved Jul 3, 2026Gematsu company profile listing Yacht Club Games' published and developed games, founded in 2011 and known for Shovel Knight.
gematsu.com · retrieved Jul 3, 2026Yacht Club Games' Steam publisher page featuring Mina the Hollower and the complete Shovel Knight: Treasure Trove collection.
store.steampowered.com · retrieved Jul 3, 2026Pocket Gamer industry profile of Yacht Club Games founded by Sean Velasco and former WayForward developers in 2011.
pocketgamer.biz · retrieved Jul 3, 2026In-depth blog analysis of Yacht Club Games' history, philosophy, and approach to blending retro and modern game design principles.
hookshotchargebeamrevive.wordpress.com · retrieved Jul 3, 2026Yacht Club Games' official X/Twitter account announcing game releases, updates, and celebrating milestones for Shovel Knight and Mina.
x.com · retrieved Jul 3, 2026Yacht Club Games careers page describing studio culture, design-first philosophy, and collaborative development environment.
yachtclubgames.com · retrieved Jul 3, 2026PC Gamer article reporting Yacht Club paused a 3D Shovel Knight game to focus resources on developing Mina the Hollower.
pcgamer.com · retrieved Jul 3, 2026Reddit AMA thread with Yacht Club Games team discussing Mina the Hollower game development.
reddit.com · retrieved Jul 3, 2026Fandom wiki entry about Yacht Club Games' founding from WayForward developers and their game development goals.
shovelknight.fandom.com · retrieved Jul 3, 2026