The Legend of Zelda: Ocarina of Time

A golden cartridge delivered under Nintendo escort to a room of exhausted reviewers, this was the moment Hyrule stepped into three dimensions and set the template for the action-adventure games that followed.

Cover art showing Link on horseback with the game's logo|
Box art for The Legend of Zelda: Ocarina of Time (Nintendo 64, 1998)Fair use (used under fair use), via Wikipedia

The Legend of Zelda: Ocarina of Time is a 1998 action-adventure game developed and published by Nintendo for the Nintendo 64, the first entry in The Legend of Zelda series to use three-dimensional graphics.412 Players control a hero named Link on a quest through the land of Hyrule, seeking to save Princess Zelda from a usurper named Ganondorf.48 Widely regarded as one of the greatest video games ever made, it was recorded by Guinness World Records as the highest-rated game of all time at 97.7 percent according to the aggregation site GameRankings.5

The game was released in Japan on November 21, 1998, and reached North America roughly two days later, on November 23.26 Its development staff numbered more than 200, with a budget in excess of $12 million, an effort the Chicago Tribune likened to the production of a motion picture, backed by an unprecedented $10 million marketing campaign that included a trailer shown in movie theaters as well as television and magazine advertising.67 Anyone who preordered received a special gold-colored cartridge in a commemorative box; a record 325,000 domestic preorders were placed, and the matte-gold cartridge was an allusion to the series’ roots.69 The title’s memory, 256 megabits or 32 megabytes, made it the largest Nintendo 64 cartridge produced, requiring newly designed programming, data compression, and cartridge technology.69

Development

The project, known during production as “Zelda 64,” began life as the flagship title for the 64DD, Nintendo’s “Bulky Drive” disk-drive attachment; the plan was that Super Mario 64 would sell the console and Link would sell the expansion.9 As the 64DD slid into vaporware, Nintendo shifted the game to the cartridge format, which relieved fan fears that the switch would reduce the game’s content.9 It suffered repeated delays — from early 1997 to the 1997 holiday season, then to April or June 1998, and finally to November 1998 — yet appeared in the United States less than a week after its Japanese release, a fast turnaround for a text-heavy title requiring localization.9 The first screenshots, showing a blocky Link fighting a reflective Stalfos, appeared even before the Nintendo 64’s own release.9

Photograph of the Nintendo 64DD attached beneath a Nintendo 64 console
The Nintendo 64DD disk-drive add-on, for which Ocarina of Time was originally planned as the flagship title before it was shifted to cartridgeOwn work / CC BY-SA 3.0 (used under fair use), via Wikimedia Commons

Shigeru Miyamoto, Nintendo’s general manager of entertainment analysis and development, led the game and described trying “to develop a new Zelda adventure that is unlike any other game available,” with a design formula in which roughly 70 percent of play concerns objectives and the rest secrets and exploration.67 Miyamoto has attributed the wider series’ sense of discovery to his childhood memory of exploring the woods, an origin reflected in the young Link who begins the game.20 A design decision made by Miyamoto from the start of development was to replace the magic spells of earlier Zelda games with magical music played on the ocarina, according to The Legend of Zelda Encyclopedia.48

Gameplay and structure

Link begins as a boy in the Kokiri Forest, an outsider of Hylian descent who alone lacks a fairy until the Great Deku Tree assigns him the fairy Navi and summons him to begin his quest.1219 After gathering three spiritual stones and drawing the Master Sword from the Temple of Time, a seven-year time jump propels the story forward, and players control a teenage Link exploring a Hyrule changed under Ganondorf’s rule; by playing a song on the Ocarina of Time, Link can travel back and forth between the two eras.48 Ganondorf uses the opening Link creates to enter the Sacred Realm and seize the Triforce, the series’ trio of golden triangles.48 The story is set roughly ten years after a conflict known as the Hyrulean Civil War, and functions as a prequel to the earlier games in the series.621

The game introduced control innovations that distinguished it from earlier 3D adventures, chiefly C-button item selection and Z-targeting, a lock-on system for enemies.9 Rather than a jump button, Link jumps automatically at ledges, a deliberate choice to keep the game from becoming a platformer.1218 Combat was made central, with familiar enemies from the 2D games — Dodongos, Tektites, Peahats — rendered in three dimensions.48 Link’s arsenal blends returning tools and new ones: a slingshot, bow, boomerang, hookshot, bombs, and megaton hammer, alongside tunics that let him breathe underwater or withstand heat and boots that let him sink or float.12 Music serves both puzzle and narrative functions: Link learns Epona’s Song from the farmgirl Malon to summon his horse, Saria’s Song to stay in touch with a childhood friend, and other melodies to alter weather or move through time.48

The world was praised as coherent and detailed, spanning dark forests, canyons, towns, dungeons, and castles, with Hyrule Field serving as a large central hub crossable on horseback.612 Dungeons made pointed use of the third dimension — the Escher-like halls of the Forest Temple, the many-leveled Water Temple, and the Spirit Temple, which requires the player to progress as both young and adult Link.912 They also taught players through environmental cues, as in Dodongo’s Cavern, where bomb flowers and cracked walls coax experimentation, and in the Great Deku Tree, where the player must fall through a web-covered hole by leaping from an upper plank.48 As young Link, planting magic bean seeds creates beanstalks that grow into platforms seven years later, tying the two eras together for side quests.12 A complete run gathers 100 Gold Skulltulas, 36 pieces of heart, and numerous item upgrades, with playthroughs commonly running well over 20 hours.1719 Nintendo estimated the game would offer between 50 and 100 hours of play and expected to sell at least 3 million copies.6

Reception and legacy

The Chicago Tribune awarded the game four stars, praising its combination of graphics, story, and breadth, and declaring that it set new standards in interactive entertainment.67 GameSpot’s videogames.com gave the title its first-ever perfect 10.0; perfect scores were common, and one publication declared it the “Game of the Millennium” while another called it the “best game of all time”.9 IGN posted its review on November 25, 1998, two days after the North American launch; the staff played roughly seventeen hours straight from a single copy delivered under Nintendo escort, having earlier seen a preview build at the Zelda Summit event in Seattle.2 The early review copies IGN’s staff played contained red blood when Ganon is struck in the final battle, later replaced with green “sweat” in retail versions, a change attributed to concern over the game’s T rating.2

Some drew connections between the game’s fantasy setting and older literary traditions; commentators have linked its pastoral landscapes and its portrait of childhood and growth to J. R. R. Tolkien’s essay “On Fairy-Stories” and to Miyamoto’s own philosophy of games as a way for adults to recover the mindset of a child.1422 The design leaned heavily on its predecessor The Legend of Zelda: A Link to the Past, inheriting items such as the boomerang, bottles, hookshot, bombs, and hammer, and adapting its two-world structure into the game’s shift between eras.18 Later entries in the series inherited its template — a philosophy that most 3D Zelda games, including Twilight Princess and Skyward Sword, followed, sometimes to the point of covering familiar ground.48

The game was remade for the Nintendo 3DS in 2011 as Ocarina of Time 3D, with crisper graphics and interface changes such as making the iron boots a quickly swappable item to ease navigation of dungeons like the Water Temple.4819 It was later made available through Nintendo Switch Online’s Nintendo 64 emulation service, running at 720p and about 20 frames per second on Nintendo Switch 2, with options for suspend points and a CRT filter.16

Sources

2www.ign.com

IGN retrospective on The Legend of Zelda: Ocarina of Time's 25th anniversary, featuring staff memories of reviewing the game.

ign.com · retrieved Jul 4, 2026
4kotaku.com

Critical appreciation of Ocarina of Time's enduring design quality, discussing the 3DS remake and its intuitive gameplay innovations.

kotaku.com · retrieved Jul 4, 2026
5web.archive.org

Guinness World Records entry noting Ocarina of Time as the highest-rated game of all time at 97.7% according to GameRankings.

web.archive.org · retrieved Jul 4, 2026
6web.archive.org

Pre-release Chicago Tribune article covering Ocarina of Time's ambitious development, $12 million budget, and marketing blitz.

web.archive.org · retrieved Jul 4, 2026
7www.chicagotribune.com

Chicago Tribune news article about Ocarina of Time's release featuring developer insights and game details.

chicagotribune.com · retrieved Jul 4, 2026
8web.archive.org

Kotaku retrospective analyzing why Ocarina of Time remains special, highlighting dungeon design and gameplay mechanics.

web.archive.org · retrieved Jul 4, 2026
9web.archive.org

GameSpot history article examining Ocarina of Time's development from 64DD exclusive to N64 cartridge and its critical reception.

web.archive.org · retrieved Jul 4, 2026
12Legend of Zelda: Ocarina of Time Review (Nintendo 64, 1998) - Infinity Retro

Review of Ocarina of Time assessing how the game's 3D mechanics, storytelling, and world design hold up today.

infinityretro.com · retrieved Jul 4, 2026
14The Philosophy of Ocarina of Time – Meghan Plays Games

Essay exploring Ocarina of Time as literary classic, analyzing Miyamoto's philosophy on childhood and the game's themes.

meghanplaysgames.home.blog · retrieved Jul 4, 2026
16The Legend of Zelda: Ocarina of Time Nintendo Switch 2 Gameplay Review

YouTube gameplay review showcasing Ocarina of Time running on Nintendo Switch 2 with performance commentary.

youtube.com · retrieved Jul 4, 2026
17Zelda: Ocarina of Time (N64) - Full Game 100% Walkthrough

YouTube full game 100% walkthrough of Ocarina of Time for N64 collecting all items and collectibles.

youtube.com · retrieved Jul 4, 2026
18Ocarina of Time Review

In-depth YouTube video review of The Legend of Zelda: Ocarina of Time covering the entire game with spoilers.

youtube.com · retrieved Jul 4, 2026
19Zelda: Ocarina of Time 3D - Full Game (100%)

YouTube 100% playthrough of Ocarina of Time 3D for 3DS completing all dungeons and collectibles.

youtube.com · retrieved Jul 4, 2026
20[OoT] What inspired the story and setting of Ocarina of Time? : r/zelda

Miyamoto (forgot how to spell his first name) talked about taking inspiration for Zelda from playing in the woods as a kid. Hence child Link.

reddit.com · retrieved Jul 4, 2026
21The Legend of Zelda: Ocarina of Time - Zelda Wiki - Fandom

Approximately ten years before Ocarina of Time's story begins, there was a war known as the Hyrulean Civil War. This war explains the origins of…

zelda.fandom.com · retrieved Jul 4, 2026
22How Tolkien Inspired The Legend of Zelda

Video essay examining J.R.R. Tolkien's influence on The Legend of Zelda series and Ocarina of Time's development.

youtube.com · retrieved Jul 4, 2026

Lineage / Influences

Influenced by

shortinherited items (boomerang, bottles, hookshot, bombs, hammer) and adapted its two-world structure into the shift between eras
Written and cited by Lemma. Every claim above is tied to a source in the margin — follow them to verify. Generated reference text; check the sources before relying on it.