The Legend of Zelda: Breath of the Wild

Link wakes from a hundred-year sleep into a Hyrule with no walls and no instructions, in the game that broke its own series’ rules and reset the conventions of the open-world genre.

Cover art showing Link overlooking the ruined kingdom of Hyrule
Box art for The Legend of Zelda: Breath of the Wild Fair use (used under fair use), via Wikipedia

The Legend of Zelda: Breath of the Wild is a 2017 action-adventure game developed by Nintendo and released on the Wii U and Nintendo Switch on March 3, 2017.6816 Set in a ruined, post-apocalyptic Hyrule, it follows the hero , who awakens from a hundred-year hibernation to defeat Calamity Ganon and rescue Princess Zelda.92120 The game replaced the series’ long-standing linear structure with a single seamless open world that the player is free to explore in almost any order from the outset.1513 On release it was met with near-universal acclaim, earning a Metacritic score of 97 from 109 critic reviews on the Switch and being widely described as a masterpiece.169

Setting and story

The game takes place near the end of the established Zelda timeline, in a Hyrule devastated a century earlier by Calamity Ganon.2021 Link begins asleep in a cave-like chamber, having spent the previous hundred years in hibernation, and emerges with no memory of the past.915 Producer described the hundred-year sleep as “a particularly important part of this story” and a deliberate storytelling technique meant to disrupt the formula and surprise players who expected the familiar pattern.3 Ganon has for over a century controlled the powerful Divine Beasts and summons a blood moon to repopulate the land with monsters, while haunting Hyrule Castle at the world’s center.20 The story can be tackled in any order, and a player may proceed directly to confront Ganon with minimal preparation.1520

Gameplay

After waking, the player is confined to the Great Plateau, a raised starting area that functions as a miniature version of the entire map, teaching combat, climate-based survival, and shrine puzzles before the paraglider item unlocks access to the rest of Hyrule.8 Rather than a conventional tutorial, the Plateau encapsulates the whole experience in a roughly two-hour mini-adventure, with only a few interventions from a mysterious old man and a pointer toward the end goal of Hyrule Castle.8

Once free of the starting area, the player can climb almost any surface and travel in any direction, governed by a stamina meter that limits running and climbing.1319 Critics singled out this freedom — the principle that anything visible in the distance can eventually be reached — as the heart of what set the game apart from its open-world contemporaries.1310 Kotaku’s Jason Schreier characterized the design philosophy as a game that “always says yes,” contrasting it with the long tradition since A Link to the Past of gating progress behind specific items such as the Power Gloves or the Hookshot.15

Hyrule operates as a physics-driven sandbox in which each object is made of a material that responds to forces such as fire and magnetism: grass fields can be set ablaze, metal weapons attract lightning, and fruit can be roasted on a torch into a healing snack.1320 The game incorporates light survival elements — Link needs warm clothing to survive cold mountains and flame-resistant gear near the volcanic Death Mountain, while weather such as rain and lightning storms can kill the unprepared.919 Weapons have finite durability and break with use, forcing the player to continually source new gear from defeated enemies and the environment.919 Cooking ingredients foraged from the world produces meals and elixirs that heal and grant temporary buffs.1920

The world is organized around landmarks that gently guide the player without explicit waypoint markers: four main Divine Beast dungeons, towers that fill in the map, and over a hundred shrines containing puzzles and combat trials.819 Completing every four shrines lets the player upgrade either a heart container or the stamina bar.19 Small environmental Korok puzzles, scattered across the landscape, reward the player with seeds used to expand inventory space.819

Official E3 2016 reveal trailer for The Legend of Zelda: Breath of the Wild Nintendo of America / Watch on YouTube

Development

The open-world concept originated after was completed; Aonuma recalled that players wished they could explore the gaps between that game’s disconnected areas, and the idea of a large, seamlessly connected world took hold once the Wii U hardware made it feasible.3 Nintendo described the project as “rethinking the conventions of Zelda,” setting aside ideas such as dungeons being completed in a fixed order, with the goal of “returning to basics” to create a reborn Zelda.5 Developing the system and tools to build the seamless world took about a year.3 Aonuma noted that the team briefly considered making Link female during development.3

The game was first developed for the Wii U and, in spring 2016, Nintendo firmly decided to also release it on the forthcoming Nintendo Switch, which Aonuma said placed a “large extra burden” on the team but suited the series because of the console’s ability to move between television and handheld play.3 The art director, Satoru Takizawa, cited Japanese archaeological heritage — specifically the Jōmon period — as an inspiration for many of the game’s ancient ruins and artifacts.2223 The game was directed by Hidemaro Fujibayashi.21

Lineage and reception

Critics placed Breath of the Wild within a lineage of “engaged world” open-world games — those in which the explorable setting is itself the adventure rather than a web connecting scripted missions — alongside the Dark Souls series and The Witcher 3, and contrasted it with the “controlled world” model of franchises such as Grand Theft Auto and Assassin’s Creed.212 The Verge’s Chris Plante argued that its simultaneous release with Horizon Zero Dawn in the first week of March 2017 marked a “baton handoff” between the two design philosophies, and that Breath of the Wild represented the future of blockbuster games.212 The Guardian noted its map is roughly one-and-a-half times the size of Skyrim and twelve times that of Twilight Princess.86

The game drew comparison to earlier installments going back to the original 1986 The Legend of Zelda, whose single-screen world had created the illusion of boundless exploration that the 2017 game finally realized in full.15 Reviewers praised the scope, freedom, and physics systems while noting technical shortcomings, including occasional framerate dips and object pop-in, most noticeable on the Switch in docked mode at 900p.1319 It received the Wii U a critic score of 96 and the Switch version 97 on Metacritic, and IGN, GameSpot, and numerous outlets awarded it perfect or near-perfect scores.16913

Sources

2www.theverge.com

Analysis comparing Breath of the Wild as the future of open-world game design versus Horizon Zero Dawn's traditional scripted approach.

theverge.com · retrieved Jun 29, 2026
3www.eurogamer.net

Interview with director Eiji Aonuma discussing development challenges of bringing Breath of the Wild to Nintendo Switch from Wii U.

eurogamer.net · retrieved Jun 29, 2026
5web.archive.org

Announcement of an HD Zelda game in development for Wii U focused on rethinking series conventions.

web.archive.org · retrieved Jun 29, 2026
6web.archive.org

E3 2016 report revealing Breath of the Wild's open world is 12 times larger than Twilight Princess.

web.archive.org · retrieved Jun 29, 2026
8web.archive.org

Analysis of Breath of the Wild's exceptional game design and how it guides players through exploration without restriction.

web.archive.org · retrieved Jun 29, 2026
9web.archive.org

GameSpot review praising Breath of the Wild as a revolutionary masterpiece that transforms the Zelda series.

web.archive.org · retrieved Jun 29, 2026
12web.archive.org

The Verge article examining Breath of the Wild as representing a new paradigm in open-world game design philosophy.

web.archive.org · retrieved Jun 29, 2026
13The Legend of Zelda: Breath of the Wild Review - IGN

IGN review highlighting Breath of the Wild's freedom, diverse systems, and expansive explorable world as remarkable achievements.

ign.com · retrieved Jun 29, 2026
15The Legend of Zelda: Breath of the Wild: The Kotaku Review - Kotaku

Kotaku review discussing how Breath of the Wild fundamentally reimagines Zelda by emphasizing player freedom and emergent gameplay.

kotaku.com · retrieved Jun 29, 2026
16The Legend of Zelda: Breath of the Wild Reviews - Metacritic

Metacritic aggregation showing Breath of the Wild received universal critical acclaim with a 97 metascore.

metacritic.com · retrieved Jun 29, 2026
19The Legend of Zelda: Breath of the Wild Review | GodisaGeek.com

Detailed review praising Breath of the Wild's open-world design, visual beauty, and respectful approach to player agency.

godisageek.com · retrieved Jun 29, 2026
20The Legend of Zelda: Breath of the Wild Review | Switch Player

Review from a non-Zelda fan perspective calling Breath of the Wild a masterpiece with exceptional world design and gameplay.

switchplayer.net · retrieved Jun 29, 2026
21The Legend of Zelda: Breath of the Wild (Video Game 2017) - IMDb

IMDb page for Breath of the Wild listing basic information about the video game's cast, crew, and plot.

imdb.com · retrieved Jun 29, 2026
22On the influence of Japanese archaeological heritage on The Legend of Zelda: Breath of the Wild – Journal of Geek Studies

Academic analysis of Japanese archaeological heritage, specifically the Jōmon period, as inspiration for Breath of the Wild's ancient ruins.

jgeekstudies.org · retrieved Jun 29, 2026
23Secrets of Jomon — the prehistoric Japanese art that inspired 'Zelda

Article discussing how Breath of the Wild incorporates Jōmon historical symbols as visual language for ancient civilizations.

mic.com · retrieved Jun 29, 2026

Lineage / Influences

Influenced by

shortthe open exploration the 1986 original only suggested, realized in full

Influenced

longhelped reset open-world design conventions for later blockbuster games
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