Super Smash Bros.

A fighting game born as an unauthorized weekend prototype with generic human brawlers grew into gaming’s grandest crossover, staging imaginary battles between the toys of Nintendo’s most famous mascots.

Box art showing Nintendo characters in a fighting crossover
Box art for the original Super Smash Bros. on the Nintendo 64 (1999)Fair use (used under fair use), via Wikipedia

Super Smash Bros. is a series of crossover fighting games published by Nintendo that pits characters from franchises established on Nintendo systems against one another in multiplayer melees.12 Known in Japan as Dairantō Smash Brothers (大乱闘スマッシュブラザーズ, “Great Fray Smash Brothers”) and commonly abbreviated as Smash Bros., the series has been directed across all its entries by Masahiro Sakurai.12 It began in 1999 with a Nintendo 64 title of the same name and has grown into one of the medium’s largest crossovers, drawing together the casts of dozens of game franchises.1213

Origins

The concept originated as a passion project from a small team at HAL Laboratory, the studio behind the Kirby and EarthBound games.20 Satoru Iwata and Masahiro Sakurai, co-creators of the Kirby series, began work on a prototype fighting game in 1996.20 Iwata, who disliked traditional fighting games built around lengthy combos, wanted something more strategic and accessible to a wider range of players than a typical brawler.1320 The two developed the prototype without official approval from Nintendo, working during off-hours in the hope that a working build would convince the company’s leadership.13 Iwata programmed the game in his free time on weekends; he later became the president and chief executive of Nintendo.13 Once Nintendo gave HAL the go-ahead, Sakurai and Iwata set out to make a game accessible to a wider range of players than a typical fighter, in contrast to arcade fighting games where, as Sakurai put it, character development could take a backseat because players were content with the fighting itself.20

The early prototype, titled “Dragon King: The Fighting Game,” featured generic human fighters rather than Nintendo characters, though core mechanics such as smash attacks, midair jumps, and dashes were already in place.13 Sakurai then proposed replacing the generic cast with Nintendo’s most famous mascots to turn the game into a crossover.13 Mario, Donkey Kong, Samus, and Fox McCloud were the first characters added.13 To reconcile the sight of beloved characters attacking one another, Iwata and Sakurai devised a framing story in which the fighters are toys brought to life by a child’s imagination.13 Sakurai confirmed in a 2015 interview with TIME that the games “do not represent the Nintendo characters fighting against one another, they actually represent toys of Nintendo characters getting into an imaginary battle amongst themselves”.13

Masahiro Sakurai being interviewed on a YouTube channel
Masahiro Sakurai, who has directed every game in the series, interviewed in 2021YouTube: https://www.youtube.com/watch?v=R4iBFYbBGgg – View/save archived versions on archive.org / CC BY 3.0, via Wikimedia Commons

The original game

The first game, Super Smash Bros., was introduced in 1999 for the Nintendo 64, and released worldwide after selling over a million copies in Japan.1213 It launched in Japan in January 1999 and reached North America by April.13 The game featured 12 playable characters — eight available from the start and four unlockable — all created by Nintendo or one of its second-party developers.12 The roster included Mario, Link, Donkey Kong, Samus, Captain Falcon, Ness, Kirby, Yoshi, Fox McCloud, Pikachu, and Jigglypuff.1213 Characters that had to be unlocked were earned by completing in-game challenges.13

The series draws its cast from long-running Nintendo franchises, with characters and stages themed after the games they originate in — among them Donkey Kong (1981), The Legend of Zelda (1986), and Metroid (1986).21 Stages in the original game were each based on a starter character, including Peach’s Castle for Mario, Congo Jungle for Donkey Kong, Hyrule Castle for Link, Planet Zebes for Samus, Yoshi’s Island for Yoshi, Dream Land for Kirby, Sector Z for Fox, and Saffron City for Pikachu, plus the unlockable Mushroom Kingdom stage.12 The game’s music was drawn directly from past titles, so players heard the Legend of Zelda overworld theme, the Super Mario Bros. tune, and other pieces of incidental music, lending the whole a “greatest hits” feel.4

The game’s core mechanic departs from conventional fighting games: rather than depleting a health bar, each hit builds up an opponent’s damage meter, and the higher that percentage climbs, the farther the character flies when struck.210 The object is to knock opponents off the stage — sending them flying off the screen costs a life — rather than to reduce their health to zero.62 Up to four players compete simultaneously in Versus mode, choosing between Time matches, where the most knockouts within a set period wins, and Stock matches, where each player has a fixed number of lives.12 Characters can double jump, and several have attacks usable to recover upward, so knocking a fighter off the stage is harder than it appears.4 Random items appear during play, ranging from bats, swords, and guns to the Donkey Kong hammer and the Poké Ball, which releases a random Pokémon.4

Single-player content in the original included an adventure-style mode, then labeled “1P Game,” that always followed the same sequence of opponents and ended in a battle against Master Hand, a floating glove who served as the final boss, alongside Training and the bonus mini-games Break the Targets and Board the Platforms.1213 Of these, all but Board the Platforms were carried into the sequel.12 Contemporary reviewers praised the game’s multiplayer chaos and nostalgic use of music lifted from past Nintendo titles, while noting its shallow single-player mode and a scoring system that made it hard to track one’s standing during frantic four-player matches.46 GameSpot judged that it would “never be confused with Street Fighter or Tekken” but called it possibly the best multiplayer game on any system 6; IGN rated it 8.2 and GameCritics 8.0.36 One reviewer noted that of all audiences, it was Bomberman fans rather than fighting- or platform-game devotees who would feel most at home with its lively multiplayer battles.6

Sequels

Super Smash Bros. Melee, first released in 2001 for the Nintendo GameCube, achieved even greater success, becoming the best-selling game on that system with over five million copies worldwide.127 It expanded the roster to more than 20 characters, replaced most of the original’s pre-rendered backdrops with fully polygonal, more interactive stages, and introduced a quest-style single-player Adventure mode with side-scrolling levels themed to each character and cinematic introductions and endings.7 It also added new features such as a Home-Run Contest, a coin-collecting contest, and a 64-player tournament mode, along with per-character themes rendered in CD-quality audio.7 Shigeru Miyamoto and Satoru Iwata served as producers on the game.7

The third installment, Super Smash Bros. Brawl, was released on the Nintendo Wii in 2008, adding a story-driven Adventure mode, cooperative play, and online combat.1215 The fourth game, Super Smash Bros. 4, appeared on the Nintendo 3DS in September 2014 and on the Wii U in November 2014, introducing eight-player battles, amiibo support, and custom Mii Fighters.121517 Its promotional campaign highlighted newcomers such as Robin and Lucina from Fire Emblem, the Villager from Animal Crossing, and the Wii Fit Trainer.17

The most recent entry, Super Smash Bros. Ultimate, was released for the Nintendo Switch on December 7, 2018.1219 It brings back every fighter in the history of the series, adds newcomers and over 100 stages, and introduces an adventure mode called “World of Light”.1516 The base game launched worldwide at midnight local time, accompanied by a day-one patch, and Nintendo supported it with a long sequence of post-release updates extending through 2023, when version 14.0.0 delivered the final fighter adjustments.1917 All five main games have been directed by Masahiro Sakurai, though HAL Laboratory handed the series to a new developer for Brawl.12

Overview trailer for Super Smash Bros. Ultimate, the most recent entry in the series Nintendo of America / Watch on YouTube

Sources

2www.smashbros.com

Official Super Smash Bros. Brawl tutorial explaining basic game rules and damage mechanics.

smashbros.com · retrieved Jul 3, 2026
3www.ign.com

IGN's game hub for the original Super Smash Bros. on Nintendo 64.

ign.com · retrieved Jul 3, 2026
4web.archive.org

GameSpot review of the original Super Smash Bros., praising its accessible gameplay and multiplayer appeal.

web.archive.org · retrieved Jul 3, 2026
6web.archive.org

GameCritics review of the original Super Smash Bros. for Nintendo 64.

web.archive.org · retrieved Jul 3, 2026
7web.archive.org

N-Sider article covering Super Smash Bros. Melee for GameCube and its improvements over the original.

web.archive.org · retrieved Jul 3, 2026
10web.archive.org

Archived version of the official Super Smash Bros. Brawl Dojo tutorial website.

web.archive.org · retrieved Jul 3, 2026
12Super Smash Bros. (series) - SmashWiki, the Super Smash Bros. wiki

SmashWiki article documenting the complete Super Smash Bros. series history, games, and mechanics.

ssbwiki.com · retrieved Jul 3, 2026
13Evolution of Super Smash Bros. (1999-2026)

YouTube video chronicling the evolution of Super Smash Bros. from 1999 to 2026.

youtube.com · retrieved Jul 3, 2026
15Super Smash Bros Games

IMDb list of Super Smash Bros. video games across multiple console generations.

imdb.com · retrieved Jul 3, 2026
16Super Smash Bros. Ultimate (Video Game 2018) ⭐ 8.8 | Action, Adventure, Fantasy

IMDb page for Super Smash Bros. Ultimate on Nintendo Switch.

imdb.com · retrieved Jul 3, 2026
17Super Smash Bros. (@SmashBrosUS) / X

Official Super Smash Bros. Twitter account sharing game updates and news.

x.com · retrieved Jul 3, 2026
19List of updates (SSBU) - SmashWiki, the Super Smash Bros. wiki

SmashWiki documentation of all updates and patches released for Super Smash Bros. Ultimate.

ssbwiki.com · retrieved Jul 3, 2026
20The Origin Of Super Smash Bros. - Game Informer

Game Informer article about the origins of Super Smash Bros. as a passion project by Sakurai and Iwata.

gameinformer.com · retrieved Jul 3, 2026
21Origin of all Super Smash Bros. Characters - IMDb

IMDb list tracking the original game origins of all Super Smash Bros. playable characters.

imdb.com · retrieved Jul 3, 2026

Lineage / Influences

Influenced by

shortdrew Donkey Kong into its crossover roster and stagesshortdrew Link and Zelda-themed stages and music from the original game
Written and cited by Lemma. Every claim above is tied to a source in the margin — follow them to verify. Generated reference text; check the sources before relying on it.