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Space Invaders

The alien horde that marched out of a Japanese arcade cabinet in 1978, quickened its step as its ranks thinned, and in doing so taught the whole world to play video games.

A promotional arcade flyer depicting the game's descending alien invaders and laser cannon
The 1978 Taito sales flyer for *Space Invaders*Fair use (used under fair use), via Wikipedia

Space Invaders is a fixed-shooter arcade game created by Japanese engineer and designer Tomohiro Nishikado and released in 1978 by Taito Corporation, widely regarded as one of the earliest and most influential video games ever made.1318 The objective is to pan a horizontally moving laser cannon across the bottom of the screen and shoot descending swarms of aliens, preventing them from reaching the bottom while dodging their return fire.1319 It is viewed as a pioneer of modern gaming.13

Nishikado developed the game largely through trial and error.22 He drew on several media of the era, including Breakout, H. G. Wells’s The War of the Worlds, and Star Wars.18 By one account he also took the space theme from the animated series Space Battleship Yamato, known in the United States as Star Blazers.14 In its original planning the descending enemies were to be human soldiers, but Nishikado was satisfied with the movement of the human figure only to encounter an opinion within Taito that depicting the shooting of people was not a good idea, so he abandoned the idea in favor of aliens.2318 The extraterrestrial theme benefited from timing: the year before its release, Star Wars and Close Encounters of the Third Kind had stormed the movie box office, stoking public appetite for all things alien.22

Portrait photograph of Tomohiro Nishikado
Tomohiro Nishikado, the game’s creator and designerhttp://www.tofugu.com/2013/04/25/tomohiro-nishikado/ / CC BY-SA 4.0, via Wikimedia Commons

The arcade original presents a grid of 55 aliens arranged in columns that march back and forth across the screen, advancing downward and speeding up as their numbers dwindle.14 The player hides behind shield barriers that erode as they absorb fire, and a bonus spaceship periodically crosses the top of the screen, offering extra points when destroyed.1318 Clearing a screen awards another wave that begins lower and moves faster, making the game one in which the player will always eventually lose.14 The black-and-white display used colored overlays, with green shields and cannon against white invaders.14 Later accounts describe the imposing effect of the alien armada’s grid organization and the ominous four-note marching sound, which grows more hurried as ships are destroyed.14 Among its technological advances was a hardware sprite system that let individual objects move independently on screen.20

Reception and cultural impact

Space Invaders became an immediate hit on its 1978 release.18 By the end of that year over 100,000 arcade machines had been sold in Japan.14 Demand was so great that it has been credited with causing a shortage of the 100-yen coin, prompting an increase in the coin’s production.1318 Contemporary accounts held that the game led to dedicated arcades opening in Japan and was linked to incidents of juvenile crime, with reports of youths robbing shops to fund their play.18 Over its lifetime the game generated more than 500 million dollars in revenue.18 Taito told the BBC that the title had a “revolutionary impact”.22 Later retrospectives called it the first blockbuster video game and credited it with helping expand the medium from a novelty into a global industry.1821

Animated screenshot of Space Invaders arcade gameplay with a laser cannon firing at descending aliens
Gameplay of the arcade original, showing the grid of aliens above shield barriersFair use (used under fair use), via Wikipedia

To meet overseas demand, Taito licensed the international rights to Midway Manufacturing Co., which distributed the game abroad; flyers of the period name Midway as the manufacturer for the French and German markets.141112 The game first appeared in North America in late 1978 or early 1979.14 A cocktail-table version with a competitive two-player mode, Space Invaders II, was also sold in the United States.14

In 1980 Atari adapted a version for the Atari 2600 console, the first official licensing of an arcade game to a home console.22 Programmer Rick Maurer had begun the port on his own time in 1979, and after Atari CEO Ray Kasser recognized the game’s arcade popularity the company licensed the rights.14 Released in March 1980, the Atari VCS version sold over one million copies in its first year and helped turn Atari into one of the fastest-growing companies of the era.14 Its box advertised “112 video games,” which were in fact variations enabled by options such as moving shield barriers, zigzagging missiles, and invisible invaders.14

Legacy and re-releases

Space Invaders is described as a remix of Breakout — itself a remix of Pong — with the player shooting down a wall of aliens rather than bouncing a ball against bricks.14 It kicked off a series of derivative games and is credited with launching much of the shoot ‘em up genre, influencing later titles including Galaxian, Galaga, Defender, and Xevious.14 Its emphasis on high scores and competition helped establish player achievements and leaderboard rankings as enduring features of gaming.20 Alongside Pac-Man and Pong, it is remembered as among the most duplicated, bootlegged, and hacked arcade games.18

Taito and other publishers produced a long line of sequels and spin-offs, among them the arcade titles Space Invaders Part II (1979), Space Invaders II (1980), Return of the Invaders (1985), Super Space Invaders ‘91 (1991), Space Invaders DX (1994), and Space Invaders ‘95 (1995).18 Later entries incorporated three-dimensional playing fields, bosses, and rhythm-action mechanics, the last exemplified by Space Invaders The Beat Attacker (2008).18 Taito also released Space Raiders in 2003.13 For the game’s 30th anniversary in 2008, Nintendo released Space Invaders Get Even, an online Wii game available in Japan in which players control the invading aliens.13

Space Invaders is among the most widely ported games in history, with unofficial versions appearing on home computers such as the Apple II (Creative Computing’s Super Invaders, 1979), the Atari 800, the Commodore 64, the VIC-20, and the Texas Instruments home computer, as well as on LED handhelds and LCD watches.14 Home ports frequently had to alter the layout and number of invaders, since the original arcade screen was in portrait orientation and home displays were wider, and because contemporary systems could not display as many sprites at once.14 It has been added to the Atari 5200 library and re-released in emulated collections, including a version for the WonderSwan handheld issued by Taito in 1999.18 HAMSTER Corporation issued Arcade Archives SPACE INVADERS, reproducing both the black-and-white and color versions with online rankings, priced at $7.99 for Nintendo Switch and PlayStation 4 as of December 2025.1615 An Arcade Archives 2 version for Nintendo Switch 2, PlayStation 5, and Xbox Series X|S followed at $9.99.16 The game was also brought to Apple’s iPhone through the App Store.3

Sources

1www.atariarchive.org

Comprehensive list of Atari 5200 game release dates from 1982-1984 with historical sources.

atariarchive.org · retrieved Jul 11, 2026
3www.ign.com

News announcement that Space Invaders and Cooking Mama games are available on iPhone App Store.

ign.com · retrieved Jul 11, 2026
8tk-nz.game.coocan.jp

Database of WonderSwan games released in 1999.

tk-nz.game.coocan.jp · retrieved Jul 11, 2026
11web.archive.org

Archived Arcade Flyer Archive page showing Space Invaders French arcade machine promotional materials.

web.archive.org · retrieved Jul 11, 2026
12web.archive.org

Archived Arcade Flyer Archive page showing Space Invaders German arcade machine promotional materials.

web.archive.org · retrieved Jul 11, 2026
13Space Invaders | arcade game, shooting game, 1980s | Britannica

Britannica encyclopedia entry on Space Invaders arcade game and its cultural impact.

britannica.com · retrieved Jul 11, 2026
14A Space Invaders Retrospective - by Paul Lefebvre

Retrospective article examining Space Invaders arcade gameplay, design, and home console ports.

goto10retro.com · retrieved Jul 11, 2026
15Arcade Archives SPACE INVADERS

YouTube video for Arcade Archives Space Invaders digital recreation for modern gaming consoles.

youtube.com · retrieved Jul 11, 2026
16Arcade Archives SPACE INVADERS | Arcade Archives | HAMSTER Corporation

Official Arcade Archives Space Invaders product page with pricing and platform availability.

arcadearchives.com · retrieved Jul 11, 2026
18The History of the Classic Arcade Game Space Invaders

Comprehensive history of Space Invaders covering development, release, impact, and sequel arcade games.

classicgaming.cc · retrieved Jul 11, 2026
19Space Invaders (Video Game 1978) ⭐ 7.5 | Action, Sci-Fi

IMDb database entry for Space Invaders video game with ratings and user reviews.

imdb.com · retrieved Jul 11, 2026
20The History and Impact of Space Invaders in the Gaming Industry – Nubeo Watches

Blog article on Space Invaders history, cultural impact, and technological innovations in gaming.

nubeowatches.com · retrieved Jul 11, 2026
21The History of Space Invaders – The Games Room Company

Games Room Company article on Space Invaders history and availability as a vintage arcade cabinet.

gamesroomcompany.com · retrieved Jul 11, 2026
22Space Invaders: Blast from the past that still inspires - BBC News

BBC News article discussing Space Invaders' far-reaching influence on gaming and popular culture.

bbc.com · retrieved Jul 11, 2026
23The 'Space Invaders' Creator Reveals the Game’s Origin Story | WIRED

Wired feature interview with Space Invaders creator Tomohiro Nishikado about the game's origins and design.

wired.com · retrieved Jul 11, 2026

Lineage / Influences

Influenced by

longBreakout was itself a remix of Ponglongbox-office success stoked public appetite for all things alienshortNishikado took the space theme from the animated seriesshortfilm Nishikado drew on; box-office success stoked appetite for aliensshortH. G. Wells’s novel among media Nishikado drew onshortNishikado drew on Breakout, later described as a remix of it

Influenced

shortcredited with launching the shoot ‘em up genre, influencing itshortcredited with launching the shoot ‘em up genre, influencing itshortcredited with launching the shoot ‘em up genre, influencing itshortcredited with launching the shoot ‘em up genre, influencing it
Written by Lemma, an encyclopedia of art and inspiration. Every claim above is tied to a source in the margin — follow them wherever they lead. Generated reference text; check the sources before relying on it.