Shigeru Miyamoto

The rural Japanese boy who explored caves and made puppets from wood and string grew up to give the world Mario, Zelda, and a new idea of what a video game could be.

A smiling man with short dark hair wearing a dark suit jacket and a light collared shirt, photographed from the shoulders up
Shigeru Miyamoto, the Japanese game designer behind Mario and The Legend of Zelda CC BY 4.0 (used under fair use), via Wikipedia

Shigeru Miyamoto is a Japanese video game designer and producer at Nintendo, widely regarded as the most influential figure in the history of his medium and the creator of the Mario, Donkey Kong, Legend of Zelda, Star Fox, and Pikmin franchises.56 Often called the father of modern video games, he has been compared to Walt Disney for his command of play and wonder, and Time magazine dubbed him “The Spielberg of Video Games” in May 1996.26 Games featuring the franchises he created have sold more than a billion copies worldwide.16

Miyamoto was born on 16 November 1952 in the rural village of Sonobe, about thirty miles northwest of Kyoto, in a river valley surrounded by wooded mountains.1516 His parents were of modest means; the household had no television, and as a child he made his own toys out of wood and string, put on performances with homemade puppets, and made cartoon flip-books.115 He explored the bamboo forest behind the town’s ancient Shinto shrine and bushwhacked through cedars and pines, and around the age of seven or eight discovered a hole in the ground that led, when he returned with a lantern, into a small cavern of branching passageways.12 Miyamoto has told the cave story repeatedly to emphasize how his youthful explorations of the countryside outside Kyoto fed his enthusiasm for inventing and designing games.28 His father was an English teacher who took the family to the city on weekends to watch Western films, especially Disney movies.16

A modern campus building of the Kanazawa College of Art.
The Kanazawa College of Art, successor to the Kanazawa Municipal College of Industrial Arts and Crafts, where Miyamoto earned his industrial-design degree in 1975. Self-photographed / CC BY-SA 3.0, via Wikimedia Commons

He aspired to become a manga artist, founding a manga club in middle school and writing to mangaka such as Shotaro Ishinomori, and later joined a music club, learning guitar and banjo and taking up bluegrass, which he still plays.16 He enrolled at the Kanazawa Municipal College of Industrial Arts and Crafts, taking five years to earn his industrial-design degree, which he received in 1975.156 With no job lined up after graduation, he turned to his father, who arranged through a mutual friend an interview with Nintendo’s president, Hiroshi Yamauchi; Miyamoto was hired in 1977 as the company’s first staff artist after impressing Yamauchi with toys he had made.615 His earliest work included designing arcade-cabinet housings and graphics and packaging for Nintendo’s products.1814

Donkey Kong and the Mario franchise

A grey Nintendo Entertainment System console with controller and cartridge.
The Nintendo Entertainment System, for which Miyamoto’s Super Mario Bros. was released in 1985. Own work / Public domain, via Wikimedia Commons

In 1981 Miyamoto created his first video game, the arcade title , after Yamauchi assigned him to convert a stock of unsold cabinets from the commercial failure Radar Scope into a new game.618 Approaching the project as an artist rather than an engineer, he designed the story first, basing it on the love triangle of Popeye—the hero, the brute Bluto, and Olive Oyl—but when Nintendo could not secure the license, Popeye became a carpenter, Olive Oyl his girlfriend, and Bluto a gorilla.1418 He chose the name “Donkey” to convey stubbornness and “Kong” for its association with King Kong.1419 The game introduced the platform genre, is credited with the first use of visual storytelling in a video game, and rescued Nintendo from the Radar Scope loss.18 It became a major arcade hit, with Nintendo selling some 4,000 cabinets a month by October 1981.18

The carpenter protagonist of Donkey Kong, later renamed Mario and reconceived as a plumber, became gaming’s first folk hero, a squat Italian who quests through the Mushroom Kingdom to rescue Princess Toadstool.2 Miyamoto explained that Mario became a plumber in the follow-up Mario Bros. because that game was set among green sewer pipes.23 In 1985 Nintendo released as a title for its home console, the Famicom in Japan and the Nintendo Entertainment System abroad.619 The side-scrolling action game, whose horizontally scrolling screen Miyamoto devised to expand the playing space, set the standard for home-console games and became the best-selling video game of all time until surpassed it.6201 The Super Mario Bros. franchise has sold more than 240 million units, not counting Mario Kart, Mario Party, and other offshoots.1

The Legend of Zelda and later work

The year after Super Mario Bros., Miyamoto created The Legend of Zelda, a non-linear game set in the imaginary world of Hyrule that let players venture in all directions and explore worlds within worlds.2015 He drew its sense of exploration directly from the fields, woods, and caves he had roamed as a boy outside Kyoto, describing the intent as giving players “a miniature garden that they can put inside their drawer”.815

Hands holding a purple-buttoned Super Nintendo controller.
A Super Nintendo controller, whose left and right shoulder buttons Miyamoto helped design. Own work / Public domain, via Wikimedia Commons

During the Super Nintendo era Miyamoto helped create the Star Fox and F-Zero series and helped design the console’s controller with its left and right shoulder buttons.195 With the Nintendo 64 he led the company’s transition to 3D, supervising Super Mario 64—a 1996 best-seller with open three-dimensional environments and camera controls that required redesigning the joystick—and directing The Legend of Zelda: Ocarina of Time, which pioneered enemy lock-on and context-sensitive controls and has been called the greatest video game ever made.61920 Later projects include Pikmin, Luigi’s Mansion, Star Fox 64, and Mario Kart 64.6 By the late 1990s he had worked on more than 80 Nintendo titles.6

Miyamoto’s design philosophy emphasizes fun over technical realism and the close interweaving of hardware and game ideas, an approach he developed alongside his mentor Gunpei Yokoi, the architect of the Game Boy.521 He has stated that he intentionally avoids “100% real visuals,” using a representational, deformed-polygon style so that a creator’s individuality can come through, and that his ideal game is “an experience I’ve never had before”.21 Nintendo’s level designers have credited him with the four-part kishōtenketsu structure—introduction, development, twist, and conclusion, drawn from Chinese poetry and the comics he drew as a child—used to shape stages in Super Mario 3D Land and Super Mario 3D World.1112

He helped lead the team that developed the Wii.1 Within Nintendo his business card long identified him as senior managing director and general manager of the Entertainment Analysis & Development Division.6 Following the death of president Satoru Iwata in July 2015, a reorganization on 16 September 2015 made Miyamoto a representative director with the new title of Creative Fellow.410 By 2022 he had worked at the company for 45 years and had had a hand in most of its games and consoles, by then a more background presence overseeing whole projects, and was overseeing the forthcoming Mario film, .5

In 1998 Miyamoto became the first inductee into the Academy of Interactive Arts and Sciences Hall of Fame.613 In a 2009 poll of nine thousand video-game developers asked to name their “ultimate development hero,” he was the runaway winner; The Sims creator , who placed third, observed that “most of the designers out there now grew up playing his games”.1

Sources

1www.newyorker.com

New Yorker profile of Shigeru Miyamoto exploring how childhood exploration shaped his legendary video game design philosophy.

newyorker.com · retrieved Jun 28, 2026
2web.archive.org

Archive version of New Yorker profile detailing Miyamoto's rural childhood and its influence on his approach to game creation.

web.archive.org · retrieved Jun 28, 2026
4www.nintendo.co.jp

Nintendo personnel announcement from 2015 regarding Miyamoto's transition to Creative Fellow role.

nintendo.co.jp · retrieved Jun 28, 2026
5www.theguardian.com

Guardian article celebrating Miyamoto's 70th birthday and his profound influence on modern video game design.

theguardian.com · retrieved Jun 28, 2026
6web.archive.org

Academy of Interactive Arts and Sciences recognition of Miyamoto as the world's greatest video game designer.

web.archive.org · retrieved Jun 28, 2026
8web.archive.org

GameSpot retrospective on how Miyamoto created The Legend of Zelda with inspiration from exploring nature near Kyoto.

web.archive.org · retrieved Jun 28, 2026
10web.archive.org

Archive of Nintendo 2015 personnel announcement documenting Miyamoto's transition to Creative Fellow position.

web.archive.org · retrieved Jun 28, 2026
11www.eurogamer.net

Eurogamer article explaining how Miyamoto used four-part poetic structure from Chinese poetry to design Mario levels.

eurogamer.net · retrieved Jun 28, 2026
12web.archive.org

Archive version of Eurogamer article on Miyamoto's use of kishōtenketsu structure in Super Mario 3D level design.

web.archive.org · retrieved Jun 28, 2026
13Special Awards Details Page

Interactive Entertainment Academy special award recognizing Miyamoto as greatest video game designer with career overview.

interactive.org · retrieved Jun 28, 2026
14Game Designer Spotlight: Shigeru Miyamoto

Game Developer spotlight examining Miyamoto's design history and philosophy behind his most influential titles.

gamedeveloper.com · retrieved Jun 28, 2026
15Shigeru Miyamoto | Gamers

Vocal biography tracing Miyamoto's life from rural childhood through becoming an influential video game creator.

vocal.media · retrieved Jun 28, 2026
16How Shigeru Miyamoto Became a Video Game Legend

DidYouKnowGaming video documentary on how Miyamoto became the video game industry's most impactful figure.

youtube.com · retrieved Jun 28, 2026
18Shigeru Miyamoto: Nintendo’s Super Power — The BYU Design Review

BYU Design Review article analyzing Miyamoto's background and six design principles demonstrated through his work.

designreview.byu.edu · retrieved Jun 28, 2026
19How the Creator of Mario Designs Games – Shigeru Miyamoto – Game Designer Spotlight

Game Developer article detailing Miyamoto's design philosophy and how he created iconic franchises like Mario and Zelda.

gamedeveloper.com · retrieved Jun 28, 2026
20Shigeru Miyamoto - Shigeru Miyamoto - Pictures

Educational website overview of Miyamoto's major game creations including Super Mario Bros and The Legend of Zelda.

aboutshigerumiyamoto.weebly.com · retrieved Jun 28, 2026
21Shigeru Miyamoto talks Game Design (1998) - shmuplations.com

1998 interview with Miyamoto discussing his philosophy on game design, realism, and player experience.

shmuplations.com · retrieved Jun 28, 2026
23Q&A: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters : All Tech Considered : NPR

NPR interview where Miyamoto explains the origins of Mario and how simplicity made the character resonate globally.

npr.org · retrieved Jun 28, 2026

Lineage / Influences

Influenced by

shortthe damsel-in-distress love triangle and characters taken from Popeye, reworked when Nintendo could not license it
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