Nintendo 64

The last major home console to hold out for cartridges, Nintendo’s first 3D machine paired a chip born of Hollywood dinosaur effects with a three-pronged controller that looked, to some, like an alien spacecraft.

A grey Nintendo 64 console shown with its three-pronged grey controller.
The Nintendo 64 console with its pack-in controller, released by Nintendo in 1996.Own work / Public domain, via Wikimedia Commons

The Nintendo 64, commonly abbreviated N64, is a 64-bit home video game console developed and marketed by Nintendo as the successor to the 16-bit Super Nintendo Entertainment System (SNES).10 Developed under the codename “Project Reality,” it was described at launch as the world’s first true 64-bit console, powered by the NEC VR4300 central processing unit.10 The console arrived in the fifth console generation and competed with Sony’s PlayStation and the Sega Saturn.12

Nintendo launched the console in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997.10 In North America, official street-date discipline broke down: on September 26, 1996, K-B Toys began selling units nationwide, and Electronics Boutique, Toys “R” Us and other chains including Sears, Wal-Mart, K-Mart and Best Buy followed, though Nintendo maintained that the official launch remained Sunday, September 29.591 Nintendo’s own source acknowledged that “retailers are obviously bending to customer demand, and the system is hot,” while insisting the official date was unchanged.9 In the United Kingdom the machine cost £249.99 at launch, and in the United States it was priced at $199.103 In Brazil, the launch was handled by Playtronic, with Gradiente Eletrônicos assuming Nintendo’s representation from 1997; distribution in Portugal was by Concentra.4 The last title officially released for the console in Brazil was Tony Hawk’s Pro Skater 2 in 2001.4

A grey three-pronged Nintendo 64 controller with a central joystick.
The grey Nintendo 64 controller, the console’s pack-in gamepad, whose three-pronged design and central analog stick drew comparison to an alien spacecraft.Own work / Public domain, via Wikimedia Commons

Origins and Project Reality

The console originated in a joint development venture between Nintendo and Silicon Graphics Inc. (SGI), announced in August 1993.8 The new machine was to incorporate a version of the MIPS microprocessor used in Silicon Graphics workstations—the same class of hardware used to produce the dinosaurs in Steven Spielberg’s film Jurassic Park—delivering photo-realistic images and high speed.8 MIPS, a subsidiary of Silicon Graphics, developed a version of its R4000 processor that operated on less than half a watt and could be produced for about $40 each, with manufacture by Toshiba.8 Industry observers cautioned that a game player using the MIPS chip would not match the graphics performance of a $10,000 Silicon Graphics workstation, though the alliance was seen as formidable competition for the 3DO Corporation and a way for Nintendo to catch up to Sega, which then led the market with 16-bit machines.8 Under the license agreement, Nintendo agreed to pay Silicon Graphics royalties for the use of the licensed 3D technology, and it and its authorized licensees would provide the application software.6

Marketed as “Project Reality,” the venture promised three-dimensional graphics of the quality seen in films such as Jurassic Park and Terminator 2, high-fidelity sound, and an interaction speed roughly 10 to 15 times faster than existing 16-bit games.6 Development began in 1993.4 Nintendo intended to unveil the system in arcades and to release it for home use in 1995, at a target US price below $250.6 Nintendo revealed the name “Nintendo Ultra 64” in 1995, changing it to Nintendo 64 in February 1996.4 The console’s storage was a silicon-based cartridge format that its promoters claimed offered access times far faster than CD-ROM technology, with each game able to access a minimum of 100 megabits of data—five to six times the memory of the then-current 16-bit games.6

During development the hardware was not available for a long period, and programmers worked on an Onyx supercomputer at Nintendo that emulated the eventual console, according to game designer Giles Goddard.11 The name “Nintendo 64” was conceived by copywriter Shigesato Itoi, designer of the EarthBound games.11

An SGI deskside Onyx graphics workstation.
A Silicon Graphics Onyx workstation, the class of hardware used to emulate the console during development.Own work / CC BY-SA 4.0, via Wikimedia Commons

Hardware and design

The Nintendo 64’s central processing unit was the NEC VR4300, a variant of the 64-bit MIPS R4300i with a narrower 32-bit system bus; software rarely took advantage of the chip’s 64-bit data-precision operations.14 To maximize the hardware, developers had to write their own custom microcode, and the most graphically demanding games shipped on larger 32- or 64-megabyte cartridges, yielding higher polygon counts alongside more advanced lighting, animation, physics and AI than the 32-bit competition.14 Games used cartridges rather than the CD-ROM adopted by rivals such as the PlayStation, making the N64 the last major home console to use cartridge media until the Nintendo Switch.412 The cartridge format eliminated the loading delays of disc-based systems but raised production costs and limited storage, which hampered the inclusion of audio and video data.34

A Nintendo 64 game cartridge shown intact and disassembled.
An N64 game cartridge, shown closed and opened; the console was the last major home system to use cartridge media.Own work / Public domain, via Wikimedia Commons

The console was designed as a “party machine,” with four controller ports built in—among the first consoles to feature them—dispensing with the separately sold multitap accessories of competing systems.133 Nintendo devised the first analog Control Stick for the pack-in controller, giving players 360-degree control; the unique three-pronged design carried thirteen other buttons, including a Z trigger below center.13 The controller’s central joystick and M-shaped form drew comparison to an alien spacecraft, and its separate grips allowed different hand positions for various types of game.14 An optional Expansion Pak added 4 MB of RAM, enhancing compatible games and enabling the Nintendo 64DD add-on; a Transfer Pak allowed the console to communicate with Game Boy Color titles such as Pokémon Gold and Silver.1310

A Nintendo 64 Memory Expansion Pak module.
The Nintendo 64 Expansion Pak, a 4 MB RAM upgrade required by some later games and by the 64DD add-on.Own work / Public domain, via Wikimedia Commons

The console shipped in charcoal grey and later in a line of seven semi-transparent colors—blue, green, orange, purple, red, black and clear blue—and in special editions, among them a yellow-and-blue Pokémon model featuring Pikachu and a turquoise-and-eggshell version released only as part of the Super Mario 64 pack.1314

Games and reception

Roughly 300 to 388 games were released for the Nintendo 64 over its lifetime.134 Its launch titles included Super Mario 64, the first 3D Mario adventure and one of the earliest free-roaming, polygon-based 3D action games, together with Pilotwings 64 and, in some territories, Star Wars: Shadows of the Empire; the Japanese launch line-up also included Saikyō Habu Shōgi.11012 Super Mario 64 introduced Charles Martinet’s falsetto voice for Mario and challenged players to collect stars hidden inside paintings within Princess Peach’s castle; to face Bowser, players needed 70 of the castle’s 120 stars.1 The writer Chris Kohler, reviewing it in his black-and-white photocopied fanzine at launch, praised its intuitive control while faulting the camera, personified by the character Lakitu.1

The N64’s library became strongly associated with first-party classics, among them The Legend of Zelda: Ocarina of Time, which set new standards for 3D action-adventure, GoldenEye 007, regarded as a milestone in first-person shooters, Mario Kart 64, Star Fox 64, Paper Mario, The Legend of Zelda: Majora’s Mask, Banjo-Kazooie, Perfect Dark, and Super Smash Bros..41118 Perfect Dark is often cited as the pinnacle of the console’s technical capabilities.18 Super Mario 64 was the generation’s best-selling game, at about 11.62 million copies.114 Some observers reckoned the N64 Nintendo’s first major misstep in the home-console market—for shunning third-party developers with high licensing fees and forgoing the cheaper, higher-capacity compact disc—which left it with markedly fewer games than its rivals, though the surviving library was rich in generation-defining software.20

Nintendo discontinued the console in 2002, by which time worldwide sales had reached 32.93 million units, with roughly 225 million games sold for the machine.1112 It finished second in its generation behind the PlayStation, which sold roughly 102 million units; in the United States the N64 sold more than 20 million units against the PlayStation’s 40 million.412 In later years Nintendo made a selection of Nintendo 64 titles available through the Nintendo Switch Online + Expansion Pack service, launched on the Nintendo Switch on October 26, 2021, with a dedicated wireless Nintendo 64 controller sold to members.15 The service’s line-up spanned first-party staples such as Super Mario 64, Ocarina of Time, Mario Kart 64 and Star Fox 64 (released in Europe as Lylat Wars) alongside third-party titles including GoldenEye 007 and Banjo-Tooie.15

Sources

1www.wired.com

A 1996 retrospective on the Nintendo 64's launch featuring the author's teenage review of the console and Super Mario 64.

wired.com · retrieved Jul 4, 2026
3www1.folha.uol.com.br

Brazilian newspaper article announcing Nintendo 64's September 29, 1996 launch in Brazil, the U.S., and Europe with pricing and feature details.

www1.folha.uol.com.br · retrieved Jul 4, 2026
4www.revistaoeste.com

Historical overview of Nintendo 64's September 29, 1996 Brazilian launch, sales figures, and impact on the video game market.

revistaoeste.com · retrieved Jul 4, 2026
5www.ign.com

Report on retail stores breaking Nintendo 64's official launch date and selling the console before September 29, 1996.

ign.com · retrieved Jul 4, 2026
6web.archive.org

Silicon Graphics technical overview of Nintendo's Project Reality console development featuring 64-bit architecture and 3D graphics capabilities.

web.archive.org · retrieved Jul 4, 2026
8web.archive.org

New York Times article from 1993 announcing Nintendo and Silicon Graphics' collaboration on next-generation video game hardware.

web.archive.org · retrieved Jul 4, 2026
9web.archive.org

Report on retail stores breaking Nintendo 64's official launch date and selling the console before September 29, 1996.

web.archive.org · retrieved Jul 4, 2026
10www.computinghistory.org.uk

Computing history overview of Nintendo 64's 1996 launch dates and technical specifications including CPU and launch games.

computinghistory.org.uk · retrieved Jul 4, 2026
11kotaku.com

Kotaku retrospective marking the Nintendo 64's 25th anniversary since its 1996 Japanese launch with notable games and development details.

kotaku.com · retrieved Jul 4, 2026
12www.nintendolife.com

Anniversary article about Nintendo 64's June 23, 1996 Japanese launch, iconic games, and cultural impact on gaming.

nintendolife.com · retrieved Jul 4, 2026
13Nintendo 64 | Hardware | Nintendo UK

Official Nintendo description of Nintendo 64 hardware features, color options, controller design, and game library highlights.

nintendo.com · retrieved Jul 4, 2026
14Amazon.com: Nintendo 64 System - Video Game Console : Unknown: Video Games

Amazon product listing for Nintendo 64 System console with technical specifications and historical context about the 1996 launch.

amazon.com · retrieved Jul 4, 2026
15Nintendo 64 – Nintendo Classics - Nintendo Switch - Games - Nintendo

Nintendo Switch Online service page offering classic Nintendo 64 games for play on modern Nintendo systems with features like rewind and customizable controls.

nintendo.com · retrieved Jul 4, 2026
18Top 10 Nintendo 64 games | Cousin Gaming

Personal gaming blog ranking top 10 Nintendo 64 games based on the authors' collection and experience with the classic system.

cousingaming.com · retrieved Jul 4, 2026
20Top 100 Best Nintendo 64 Games of All Time - Infinity Retro

Comprehensive ranked list of the top 100 best Nintendo 64 games of all time with historical context about the console's market position.

infinityretro.com · retrieved Jul 4, 2026
Written and cited by Lemma. Every claim above is tied to a source in the margin — follow them to verify. Generated reference text; check the sources before relying on it.