Kriegsspiel
Devised in Prussian barracks with modular map tiles and a hidden umpire’s table, the “mother of all wargames” traded chess-like perfect knowledge for the fog of war — and seeded a lineage running to Dungeons & Dragons and beyond.

Kriegsspiel is a genre of umpire-moderated wargaming developed by the Prussian Army in the 19th century to train army officers, in place of relying on field rides or training maneuvers.12 The word translates literally from German as “war game,” but in English usage it refers specifically to the Prussian systems devised by Georg von Reisswitz and adopted by the Prussian Army, and to the later games built on their principles.312 It is frequently described as “the mother of all wargames,” with later wargaming traditions held to descend from it.412 The first modern wargame is generally considered to be Kriegsspiel, published in Prussia in 1824 by First Lieutenant Georg Heinrich Leopold Freiherr von Reisswitz.18

The game was invented in the first years of the 19th century by Baron George Leopold von Reisswitz, a civil administrator with an interest in military history.2022 Numerous attempts to produce a war game were made at the time, but they were all based on either chess or cards; Reisswitz broke with this by adopting flat blocks scaled to correct troop frontage, which implied a definite scale for troops and terrain.20 His prototype replaced the two-dimensional grid of board games with sculpted three-dimensional terrain, first in wet sand and later using modular tiles that could be rearranged to form different battlefields, and it was presented to King Frederick Wilhelm III of Prussia.13 His son, First Lieutenant Georg Heinrich Rudolf Johann von Reisswitz, working with a circle of junior officers in the Prussian army, refined the system into a training tool through an iterative process of testing and revision, and the rules he developed in 1824 are the most famous of the early versions.135

The younger Reisswitz’s system replaced three-dimensional terrain with detailed topographical maps, traditionally at a scale of 1:8,000, so that any historical or anticipated battlefield could be simulated.13 Where earlier games treated a piece’s defeat as an all-or-nothing removal, Kriegsspiel introduced the idea that units could be partially defeated but remain on the field, taking damage over several rounds before being overwhelmed — the concept later gamers would call hit points.13 A notice in the Militär-Wochenblatt of March 6, 1824, signed by Field Marshal von Müffling, the Prussian liaison officer to Wellington at Waterloo, spoke highly of the game’s instructional value.22 The chief of the Prussian General Staff, Helmuth von Moltke the Elder, thought highly enough of the concept to insist it be made available to all his men, and the result was a notable improvement in his officers’ ability to think and act independently.14
Method of play
What distinguishes Kriegsspiel from most later wargames is its method of play.12 The game is played double-blind: the players on each side do not see what their opponents are doing unless they are in direct contact, while an umpire — a game master — reports what each player can observe, enforces the rules, and resolves movement, combat, and other events.1215 The umpire keeps a master map on which the positions of both sides are tracked, determines what happens in the event of contact and fighting, and at the end of the battle reveals the umpire’s table to the players and offers a critique.1215 Additional devices that heighten realism include limiting a commander’s view-range, order delays, and dispatch delays, all of which reproduce the friction and fog of war experienced by commanders in the field.15 Players need not know the rules, as the umpires handle all the details and players simply give orders 4; rulesets are often kept secret so players do not “game” the system to win, focusing instead on the tactics and dilemmas they confront.12

Games are typically structured around a chain of command, so that low-level players control a group of six to ten unit pieces — infantry, artillery, or cavalry depending on the setting — while intermediate and overall commanders direct them, allowing players to experience both giving and receiving orders amid incomplete and outdated intelligence.15 A nominal move in the original game represented two minutes, and an action begun in one move could be continued into the next, or over however many moves it required.20 Combat was resolved with dice and tables, with specially made Kriegsspiel dice intended to abstract combat effects.5

Rigid and free Kriegsspiel
Historically the rulesets ranged from the heavily detailed “rigid” Kriegsspiel to the minimal “free” Kriegsspiel, with the choice depending on the historical context to be represented and the level of detail and player command required.5 Reisswitz’s 1824 rules, aimed at the detachment level with two-minute turns, are the most famous but are slowed by minutiae.5 In 1871 the Prussian officer Tschischwitz published his “Guide to Kriegsspiel,” a more streamlined version of Reisswitz’s system, and in 1873 Jakob Meckel fostered the game further with his “Studies on Kriegsspiel” and several fictional maps, arguing that many elements of rigid Kriegsspiel discouraged play.5 The general Julius von Verdy du Vernois was the most famous advocate of free Kriegsspiel, the radical counterpart to Reisswitz’s rigid system; in his 1876 book he argued that to speed up play the umpire should simply judge the outcome of a combat situation, assigning odds and rolling a common d6, or using no dice at all.5 Verdy’s 1876 free Kriegsspiel is credited with launching a new generation of wargames using minimal rules and tables, with realism decided by the umpire.11
The 1824 game was designed to be played by up to ten players, with rules for ordering the command hierarchy, and — being played purely as a military exercise — carried no story within its rules.21 Because Kriegsspiel was played with modular terrain and adjudicated by an impartial confidant who declared the victor, it anticipated the game-master role later familiar from role-playing games.21
Modern practice and legacy
Kriegsspiel remains in use by the world’s militaries and has a substantial hobbyist following.12 The International Kriegsspiel Society, described as the world’s largest online association dedicated to the game, unites over 4,100 members from around the world.4 It plays largely through Tabletop Simulator over the internet, running both play-by-post games — often requiring only five to ten minutes a day — and live games lasting between three and eight hours.1215 The society endorses the Derby House Principles for inclusion and diversity in professional wargaming and charges no dues, fees, examinations, or tests for entry.412 Professor Phil Sabin of King’s College London, an authority on the design of tabletop wargames, was contracted by the British Army’s Centre for Historical Analysis and Conflict Research to design a Kriegsspiel for officers to practice battlefield tactics.14

The historical rules continue to be reprinted and sold; Too Fat Lardies publishes English editions of the 1824 and 1862 rules along with scenario and map compendia, and Command Post Games produces Kriegsspiel blocks, dice modeled on 1828 originals, a measuring apparatus, and scenario sets for battles including Waterloo, Brandy Station, Brandywine, and Bunker Hill.1019 The late Bill Leeson was pivotal in reviving modern Kriegsspiel, publishing the first reprint of the original rules and conducting extensive research on other Kriegsspiel publications of the 19th and 20th centuries.17 Computer descendants include real-time titles such as Kriegsspiel ~ 7 Years’ War by La Forge du Code, in which the player commands large armies but depends on couriers to send orders and to learn the situation on the battlefield.16
The game is widely held to be the ancestor of all modern wargames, which according to enthusiasts are descended from it, though most lack its central fog-of-war element.12 The science-fiction writer H. G. Wells is credited with ushering in mainstream wargaming with his game Little Wars, whose pieces included cavalry, infantry, and artillery with simple rules for movement and fire.14 Dungeons & Dragons is described as directly modeled from Kriegsspiel.12 Modern wargames now range from grand-strategy games covering entire nation-states to tactical games focused on single battles at company or platoon level, and have been adopted by big businesses to test strategies in a safe environment.14
Sources
Homepage of the International Kriegsspiel Society, a global community of over 4,100 members dedicated to playing and preserving Kriegsspiel wargames.
kriegsspiel.org · retrieved Jul 2, 2026Overview of historical and modern Kriegsspiel rule systems, from the 1824 Reisswitz rules to contemporary variants like the Napoleonic Ottovski System.
kriegsspiel.org · retrieved Jul 2, 2026Merchant catalog offering Kriegsspiel-related publications and materials including historical rule books and scenario maps for purchase.
toofatlardies.co.uk · retrieved Jul 2, 2026Google Books entry for Verdy's 1876 Free Kriegsspiel rules including the Victorian Army's 1896 war game variant.
books.google.com · retrieved Jul 2, 2026Explanation of Kriegsspiel as a Prussian military training game featuring double-blind fog-of-war gameplay that influenced modern wargames and Dungeons & Dragons.
kriegsspiel.org · retrieved Jul 2, 2026Podcast transcript tracing Kriegsspiel's design origins with Baron Reisswitz and its evolution as a learning game for strategic thinking.
historyoflearning.games · retrieved Jul 2, 2026Australian Army professional military education article on Kriegsspiel's origins and continuing relevance for modern wargaming and strategic thinking.
cove.army.gov.au · retrieved Jul 2, 2026Personal account by a Master Umpire describing how he discovered Kriegsspiel and its gameplay dynamics involving command chains and fog of war.
kriegsspiel.org · retrieved Jul 2, 2026Steam store page for an unreleased video game adaptation of Kriegsspiel set during the Seven Years' War.
store.steampowered.com · retrieved Jul 2, 2026Archive of historical articles on Kriegsspiel's origins, equipment, military successors, and bibliography compiled by researcher Bill Leeson.
kriegsspielorg.wordpress.com · retrieved Jul 2, 2026Article about the 1824 Kriegsspiel published by First Lieutenant Georg Heinrich Leopold von Reisswitz as the first modern wargame.
armchairdragoons.com · retrieved Jul 2, 2026Merchant store selling Kriegsspiel scenario kits, blocks, dice, and equipment for conducting the historical wargame.
commandpostgames.com · retrieved Jul 2, 2026Historical account of Baron von Reisswitz's invention of Kriegsspiel in early 19th century Prussia, contrasting it with earlier chess-based wargame attempts.
kriegsspielorg.wordpress.com · retrieved Jul 2, 2026Military.com article explaining Kriegsspiel's 1824 Prussian military origins and its design as an officer training exercise with an impartial judge.
military.com · retrieved Jul 2, 2026Forum discussion excerpt on Kriegsspiel's 19th-century invention by Baron von Reisswitz and its adoption by the British Army.
forums.matrixgames.com · retrieved Jul 2, 2026