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Hollow Knight

A tiny nail-wielding bug descends into a dead kingdom of insects, and a two-person Adelaide studio built from that image one of the defining Metroidvanias of its era.

Cover art showing the Knight, a horned insectoid figure, in the ruined kingdom of Hallownest
Cover art for Hollow KnightFair use (used under fair use), via Wikipedia

Hollow Knight is a 2017 Metroidvania action-adventure game developed and published by Team Cherry, a small independent studio based in Adelaide, Australia.137 The player controls the Knight, a silent, nameless, genderless insectoid warrior, in exploring Hallownest, a vast fallen kingdom of insects buried beneath the surface and plagued by a supernatural infection.1518 It was released for Windows, macOS, and Linux on February 24, 2017, and later brought to the Nintendo Switch and other consoles.1312

The game was built by Team Cherry’s creative core, co-directors William Pellen and Ari Gibson, who met through mutual friends and began entering game jams together shortly before development.7 Pellen served as the game’s designer and Gibson as its art supervisor, the two describing themselves as the studio’s “creative core” and “beating heart”.7 Both were well versed in NES-era platformers, and Gibson framed the game as “built upon our love of classic Nintendo games,” calling its arrival on the Switch “the peak of a 30-year cycle” of growing up on and then paying homage to those games.12 The Knight was conceived during the 27th iteration of the Ludum Dare game jam in August 2013, for which a nascent Team Cherry created a top-down survival title called Hungry Knight, in which the pale-faced, nail-wielding hero kills bugs to stave off starvation.7 That game remains playable on the Flash games site Newgrounds, where it carries a user rating of one out of five stars.7

Screenshot of the top-down Flash game Hungry Knight
Hungry Knight, the 2013 Ludum Dare jam game that first featured the nail-wielding insect protagonistFair use (used under fair use), via Wikipedia

The full concept emerged from a subsequent game jam with the theme “Beneath the Surface,” which Team Cherry missed the deadline for but kept discussing; the idea of “the little insect knight exploring a deep, old kingdom beneath the surface of the world” snowballed from there.7 Team Cherry has said that because Metroidvania maps resemble ant nests anyway, setting the game in a subterranean hive made it a near-perfect match of form and theme.7 Development took about two years, and the game reached players after a moderately successful Kickstarter campaign.127

Gameplay

Hollow Knight is a 2D action-platformer centered on exploring an open, interconnected map, hunting for secrets, and finding abilities that unlock previously inaccessible areas.817 The Knight begins with a basic jump and a sword-like weapon called the Nail, gaining spells and movement abilities such as a dash, wall climb, and double jump as players delve deeper.1517 Hitting enemies fills a resource called Soul, which can be channeled to heal or to cast ranged attacks.1117 On death, the Knight loses its currency, called Geo, and part of its Soul, leaving behind a shade the player must return to and defeat to reclaim what was lost.2118 Completing the game unlocks a permadeath Steel Soul mode.18

The game deviates from the genre’s usual structure in withholding a fixed path forward: after the Knight learns to air dash and wall jump, players can go almost anywhere in Hallownest, restricted mainly by their ability to overcome the enemies guarding each area rather than by a prescribed sequence.15 This openness, reviewers noted, produces a distinctive sense of aimlessness and discovery not found in other nonlinear platformers.159

A charm system lets players equip badges that modify abilities within a limited number of notches, forcing trade-offs between effects such as increased Nail range, greater Soul generation, doubling health while preventing healing, or showing the player’s location on the map.1115 Reviewers frequently swapped between “exploration” and “boss” charm loadouts.21 The mapping system is unorthodox: rooms do not fill in automatically, and players must first buy a regional map from a wandering cartographer named Cornifer, then purchase a quill in Dirtmouth to add outlying rooms at the iron benches that serve as save points.1520 Quick travel is provided by the Stag stations, a stag-beetle subway that carries the Knight across the map.17 The game features over 140 enemies and roughly 30 bosses.1421

A 2D side-scrolling screenshot of the Knight in a subterranean environment
PC gameplay screenshot showing the Knight exploring HallownestFair use (used under fair use), via Wikipedia

Combat is built around timing quick directional Nail slashes with jumps and dashes; hits feel weighty, pausing the game for a split second on connection, and most enemies must be defeated with a “dodge-swing-dodge-swing” rhythm rather than button-mashing.1117 Team Cherry modeled the Knight’s movement on the Mega Man and Mega Man X series, giving the character no acceleration or deceleration on horizontal movement so that “any hit they take or mistake they make could have been avoided right up until the last second”.12 Gibson described the world as “a game based largely on Metroid,” built around “the joy of getting lost and finding your way”.12 Reviewers also compared its cryptic, environmentally told lore and punishing death penalties to those of Dark Souls, and Steam users tag the game “Souls-like”.2013

Setting and art

Hallownest is a once-thriving kingdom fallen into decay, entered through a well beneath the fading surface town of Dirtmouth, whose lone remaining resident, the Elderbug, warns that bugs who venture below are stripped of their memories and driven mad.1215 Its distinct regions include the rain-blanketed City of Tears, built beneath a subterranean lake; the overgrown Queen’s Gardens, once a monarch’s private sanctuary; the mushroom-dominated Fungal Wastes; the lush Greenpath; the fog- and jellyfish-filled Fog Canyon; and the dark, spider-filled Deepnest.121715 Different insect species live as tribes across these regions, from the Mantis tribe of the Fungal Wastes to the bees to the flukeworms of the waterways.18 Each region carries a distinct color scheme layered over an omnipresent midnight blue, with an acrid orange representing the infection that glows in the eyes of hostile bugs and bursts from them when they die.15

The game’s story is told obliquely, doled out through dialogue, environmental clues, and a special ability that reveals characters’ thoughts, and it is difficult to piece together fully even after completion.1720 Its inhabitants are quirky, cartoonish bug-people, including a giggling shopkeeper, an amnesiac wandering swordsman, and the boisterous Zote the Mighty, who will recite all 57 of his precepts.811 Characters relocate around the map as the story progresses, so their dialogue can be missed entirely.2018

The game’s art is hand-drawn in a traditional 2D frame-by-frame style; Gibson photographed his sketches with a phone and cleaned them up on a computer before scanning them into the engine, working to a “keep it simple” mantra that he credited with allowing a small team to build so large a world in two years.12 Maintaining a sense of discovery while still giving players a useful map was, Team Cherry said, the single biggest design challenge of development.12 The game was built in the Unity engine.16 Its haunting orchestral score, echoing the sadness of a ruined civilization, was composed and produced by Christopher Larkin.1416

Release and reception

Hollow Knight’s PC, Mac, and Linux release passed 1 million units sold the day before its Nintendo Switch launch, a milestone that took 15 months to reach; in its first two weeks on Switch it sold more than 250,000 copies.12 Its Switch debut was aided at E3 2018 when Reggie Fils-Aimé, president of Nintendo of America, named the game during the company’s presentation, a moment Pellen recalled watching the game’s Discord community react to in real time.12 As of July 2026, 97% of the game’s more than 178,000 Steam reviews were positive, and its recent reviews were rated “Overwhelmingly Positive”.13 The game holds a Metacritic score of 86 out of 100.19

Reviewers praised its world design, atmosphere, and combat while noting its difficulty and demanding structure. PC Gamer called it “a new classic, with a dense and detailed world full of secrets to discover,” and scored it 92 out of 100.816 IGN’s Tom Marks wrote that its lore was so deep he felt he “could practically write a book on it”.17 Nintendo World Report scored the Switch version a 10, though its reviewer scrawled in his notes that one boss was “so frustratingly hard that I cannot recommend this game”.21 Not all reception was uniformly positive: Rock, Paper, Shotgun’s John Walker judged it “genuinely good, but rather unoriginal,” a “stock metroidvania” unfavorably compared to Ori and the Blind Forest.9

The game has since appeared on numerous best-of-all-time lists, including those of Rolling Stone and IGN, and GamingBolt’s, which placed it 14th and called it “one of the very best” indie Metroidvanias.325 Team Cherry supported the game with four free content packs — Hidden Dreams, The Grimm Troupe, Lifeblood, and Godmaster — adding bosses, quests, charms, and music.1416 A Nintendo Switch 2 Edition with higher resolution, improved frame rates, and additional effects was later released.14 A sequel, Hollow Knight: Silksong, was long in development.5

Sources

2www.ign.com

IGN's curated list of the top 100 video games of all time, updated since 2019 with new releases and staff reassessments.

ign.com · retrieved Jul 11, 2026
3www.rollingstone.com

Rolling Stone's ranked list of the 50 greatest video games ever made, evaluated for cultural impact and lasting quality.

rollingstone.com · retrieved Jul 11, 2026
5gamingbolt.com

Gaming Bolt's top 30 video games of all time ranking, featuring notable indie and mainstream titles.

gamingbolt.com · retrieved Jul 11, 2026
7www.gameinformer.com

Game Informer feature on Team Cherry's development of Hollow Knight, from game jam origins to indie success.

gameinformer.com · retrieved Jul 11, 2026
8www.pcgamer.com

PC Gamer's review praising Hollow Knight as a new classic Metroidvania with dense world design and exploration.

pcgamer.com · retrieved Jul 11, 2026
9web.archive.org

Rock Paper Shotgun review critiquing Hollow Knight for familiarity within the Metroidvania genre despite solid execution.

web.archive.org · retrieved Jul 11, 2026
11web.archive.org

PC Gamer archive review calling Hollow Knight a new classic with expansive, well-designed world and rewarding exploration.

web.archive.org · retrieved Jul 11, 2026
12web.archive.org

Game Informer archived feature on Hollow Knight's development from concept through Team Cherry's path to success.

web.archive.org · retrieved Jul 11, 2026
13Hollow Knight on Steam

Steam store page for Hollow Knight featuring game description, user reviews, and platform availability.

store.steampowered.com · retrieved Jul 11, 2026
14Hollow Knight – Nintendo Switch 2 Edition for Nintendo Switch 2 - Nintendo Official Site

Nintendo store page for Hollow Knight on Nintendo Switch 2, highlighting enhanced graphics and free content packs.

nintendo.com · retrieved Jul 11, 2026
15Hollow Knight Review – Play Critically

Play Critically review analyzing Hollow Knight's design philosophy emphasizing exploration and skill over traditional progression.

playcritically.com · retrieved Jul 11, 2026
16Hollow Knight

Official Hollow Knight website with game description, features, soundtrack details, and critical press coverage.

hollowknight.com · retrieved Jul 11, 2026
17Hollow Knight Review - IGN

IGN's full review of Hollow Knight praising its atmospheric world, lore depth, and challenging exploration-focused gameplay.

ign.com · retrieved Jul 11, 2026
18Review of Hollow Knight

God Minded Gaming's review of Hollow Knight with content warnings and gameplay analysis for Christian players.

godmindedgaming.com · retrieved Jul 11, 2026
19Hollow Knight | Play Online for Free

Hollow Knight fan site with walkthrough guides, lore analysis, and detailed gameplay mechanics explanation.

hollowknight.io · retrieved Jul 11, 2026
20Hollow Knight Review – Kinglink Reviews

Kinglink Reviews' detailed assessment of Hollow Knight's art design, sound, and similarity to Dark Souls storytelling style.

kinglink-reviews.com · retrieved Jul 11, 2026
21Hollow Knight Review - Review - Nintendo World Report

Nintendo World Report's Switch review of Hollow Knight highlighting challenging boss fights and tension-based gameplay.

nintendoworldreport.com · retrieved Jul 11, 2026

Lineage / Influences

Influenced by

shortbuilt as a Metroidvania action-adventure exploring an interconnected maplongbuilt upon Team Cherry’s love of classic Nintendo games, homage released on the Switchshortmodeled the Knight’s movement on the Mega Man X series, no acceleration or decelerationshortGibson called it “a game based largely on Metroid,” built around the joy of getting lostlongcryptic environmentally told lore and punishing death penalties compared to Dark Souls

Influenced

shortunfavorably compared as a “stock metroidvania” against Ori and the Blind Forestshorta sequel long in development
Written by Lemma, an encyclopedia of art and inspiration. Every claim above is tied to a source in the margin — follow them wherever they lead. Generated reference text; check the sources before relying on it.