HAL Laboratory
Born from a knot of computer hobbyists who met at a Tokyo department store’s display counter, the studio grew into Nintendo’s closest outside partner and the home of Kirby, Super Smash Bros., and the future president who would run Nintendo itself.
HAL Laboratory, Inc. (株式会社ハル研究所, Kabushikigaisha Haru-kenkyūjo), also styled HALKEN, is a Japanese video game developer headquartered in Chiyoda, Tokyo, closely affiliated with Nintendo throughout its history and often described as a second-party developer for the company.1415 It was founded on February 21, 1980 in the Kanda district of Chiyoda Ward, Tokyo.218 The company is best known for creating the Kirby series and co-creating the Super Smash Bros. series.1416
Origins and name
The company grew out of a group of computer enthusiasts who became friends around the personal-computer display corner that the Seibu Department Store’s flagship in Ikebukuro, Tokyo, opened in 1978 — the first such corner in Japan.145 Among the hobbyists who gathered there each weekend to program was Satoru Iwata, a graduate of the Tokyo Institute of Technology’s information-engineering department, who used the venue to teach himself programming and who bought a Commodore PET 2001 built around the 6502 CPU.54 When one of the department store’s staff invited the assembled programmers to form a company, the result was HAL Laboratory.5 Its founding president was Mitsuhiro Ikeda.2
According to the company itself, HAL was originally a hardware business making peripherals for personal computers, gradually shifting toward software over the years.3 Early on it rented an apartment in Tokyo where members worked until midnight or later designing their own games.15 The studio’s first commercial products included peripherals such as a scanner and a trackball for the MSX system.1520
Two accounts of the company’s name circulate, both traceable to Iwata. In his 2005 keynote at the Game Developers Conference he suggested the name derived from HAL 9000, the sentient computer of Stanley Kubrick’s film 2001: A Space Odyssey; in a later interview he said instead that “HAL was named as such because each letter put us one step ahead of IBM” — each of the letters H, A, and L falling one place before I, B, and M in the alphabet.143 Its current logo, “Inutamago” (from inu, dog, and tamago, egg), depicts a dog incubating a trio of eggs, a symbol meant to convey that what hatches from the company is unknown and surprising.314
Early games and the turn to Nintendo
HAL’s earliest games were written for the simple home computers of the era, including the MSX and the Commodore 64.113 Among them were an arcade-derived racer, Le Mans (1982) for the Commodore 64, and a port of Namco’s Pac-Man released briefly in the West for the VIC-20 as Jelly Monsters, which Atari, the North American license holder, forced off the market.201 The most consequential of these early efforts was the Eggerland series, a block-pushing puzzle series begun with Eggerland Mystery (1985) on the MSX and starring the blue spherical character Lolo.2015
The company also produced the sound-board software GSX-8800, released in January 1983, which Iwata developed together with a high-school-age contributor whose hardware HAL had agreed to sell.4 The relationship with Nintendo began when Iwata, in his second year at the company, heard of Nintendo’s forthcoming Family Computer and travelled to Kyoto to ask that HAL be allowed to develop for it.14 Nintendo instead set HAL to finish one of its own overdue projects, and the studio’s early Nintendo work included the Famicom/NES version of Pinball (1984).1520 HAL ported its Eggerland games to Nintendo hardware as the Adventures of Lolo series and produced original titles as well as licensed games such as the Japan-only New Ghostbusters II.114
The studio was credited inconsistently in this period, appearing as HAL Laboratory, HALKEN, and — through a North American subsidiary based in Oregon — HAL America.151620
Kirby, Nintendo, and Iwata’s presidency
By 1992 the company was on the verge of bankruptcy, in part following the commercial failure of the 1991 adventure game Metal Slader Glory.13 That same year a then-white puffball debuted in Kirby’s Dream Land on the Game Boy, and Nintendo invested heavily in the studio, tying the two companies together and making HAL as close to a subsidiary as possible without formally becoming one.113 Iwata took office as president in March 1993, his appointment reportedly a condition of Nintendo’s rescue.213 He later left HAL to become president of Nintendo.14
Kirby and the Super Smash Bros. series were both created by Masahiro Sakurai, who joined HAL as a game designer after an interview in which Iwata was one of the panel.714 Sakurai has recounted that on Super Smash Bros. his method was to write the programming specifications for each character’s moves and then, once programmers exposed those values as adjustable parameters, to perform all the final balance tuning himself.7 HAL turned what had been a generic four-player fighting concept into a brawler featuring Nintendo characters, building a working demo before securing Nintendo’s approval.1 HAL was the primary developer of the first Super Smash Bros. (1999) on the Nintendo 64 and of Super Smash Bros. Melee (2001) on the GameCube.137
Beyond those franchises, HAL co-developed EarthBound (released in Japan as Mother 2) with Ape Inc., produced Nintendo-console versions of SimCity, and worked on Pokémon spin-offs including Pokémon Snap.131 Its later original work includes the minimalist puzzle-platformer series Box Boy!.209
Later structure
HAL established a research-and-development center in Yamanashi in April 1991 and a Tokyo R&D center in June 1999.2 In July 2001 it set up the affiliate Warpstar, Inc., jointly owned in equal share with Nintendo to handle the Kirby license autonomously, in a manner comparable to The Pokémon Company.213 The company marked the 40th anniversary of its founding in 2020.19
In August 2017 HAL launched a new brand, “HAL Egg,” to expand into smart devices and new markets, self-publishing titles such as Part Time UFO.213 The presidency passed through several hands over the years — Tsuyoshi Ikeda in 1984, Iwata in 1993, Masayoshi Tanimura in 1999, Satoshi Mitsuhara in 2015, and Shigefumi Kawase, who became president in September 2018.214 As of 2023 the company employed roughly 215 people.13
Alongside game development, HAL develops its own tools, scripting languages, and game engines in-house, and produces middleware for Nintendo platforms in conjunction with Nintendo itself.93 During Nintendo’s GameCube era it developed the software library sysdolphin.3

Sources
Kotaku article celebrating HAL Laboratory's 35th anniversary and its role developing Kirby and Super Smash Bros.
kotaku.com · retrieved Jul 4, 2026HAL Laboratory's official company history page documenting founding date, leadership changes, and milestones.
hallab.co.jp · retrieved Jul 4, 2026Forbes interview with HAL Laboratory president Satoshi Mitsuhara about his career path and work at the studio.
forbes.com · retrieved Jul 4, 2026iwata iwata iwata iwata iwata iwata iwata iwata ©KADOKAWA ASCII Research Laboratories, Inc. 2026
weekly.ascii.jp · retrieved Jul 4, 2026Archived HAL Laboratory company profile describing business operations in game development and character licensing.
web.archive.org · retrieved Jul 4, 2026SmashWiki entry documenting HAL Laboratory's history, role in Super Smash Bros. games, and key staff.
ssbwiki.com · retrieved Jul 4, 2026WiKirby article providing HAL Laboratory's company history, leadership, and major game contributions.
wikirby.com · retrieved Jul 4, 2026GameCompanies profile of HAL Laboratory covering its founding, major franchises, and development history.
gamecompanies.com · retrieved Jul 4, 2026Audiovisual Identity Database entry documenting HAL Laboratory and HAL America's logo designs and variants.
avid.wiki · retrieved Jul 4, 2026Facebook post commemorating HAL Laboratory's 1980 founding and its contributions to Kirby and Super Smash Bros.
facebook.com · retrieved Jul 4, 2026HAL Laboratory's official website with company information, creative projects, and career development information.
hallab.co.jp · retrieved Jul 4, 2026Minus World retrospective exploring HAL Laboratory's lesser-known games and early development history.
minusworld.co.uk · retrieved Jul 4, 2026