Lemma

Final Fantasy (Series)

Born from a failing company’s last-ditch gamble in 1987, Final Fantasy grew into a shape-shifting anthology of fantasy epics that has reinvented itself with almost every installment while carrying its crystals, chocobos, and airships along for the ride.

Final Fantasy is a Japanese role-playing video game series created by Hironobu Sakaguchi and published by Square Enix (originally Squaresoft), first released in Japan in 1987.1317 Spanning sixteen numbered mainline entries as of 2023, along with dozens of sequels, prequels, remakes, ports, films, and spin-offs, it is one of the longest-running and best-selling franchises in the medium, having delighted more than 200 million players worldwide as of 2026.39 The series is structured as an anthology: most mainline games are largely standalone, each with its own setting, cast, and self-contained narrative, so that players may begin with almost any entry.51314

Thematically, the games return repeatedly to a group of young, often unlikely heroes gathering to confront a powerful evil bent on destroying their world, while exploring their internal struggles and their relationships with one another.132 IGN characterizes the franchise’s shared spine as an anthology that stays fresh by continuously introducing new characters and stories while keeping those same overarching, universal themes.13 Games in the series tend to be set somewhere between the past and the future, blending fantasy and technology rather than committing to a single period.13 Recurring elements bind the otherwise separate worlds together, including magical crystals, summoned monsters, magic-infused combat, airships, the mascot bird Chocobo, and the recurring inventor character Cid, both introduced in Final Fantasy II.6135

Origins

In the mid-1980s Square was developing simple role-playing games, racing titles, and pseudo-3D games for the Nintendo Famicom, efforts that failed to compete commercially and left the company facing bankruptcy.4 The team had grown pessimistic as the firm’s finances deteriorated.4 Feeling the weight of these failures, Sakaguchi conceived a new role-playing game as a personal final project intended to leave a legacy, resolving that if the game sold poorly he would quit the industry entirely and return to university.413 The title’s origin is bound up with that desperation: Sakaguchi wanted a name that could be shortened to “FF” in the Roman alphabet and “Fufu” in Japanese, and the working title Fighting Fantasy was changed both to avoid a trademark conflict with an existing gamebook series and to reflect his emotional state regarding his career and the company’s crisis.4

With Dragon Quest dominating the market in 1986, Sakaguchi realized Square needed to concentrate its best talent to compete and assembled a core team of about seven members.4 He recruited designers Koichi Ishii and Akitoshi Kawazu, the latter designing combat by drawing on his love of table games and Wizardry to build an elemental-weakness system, a fresh concept for Japanese role-playing games at the time.4 Ishii focused on world-building, introducing the crystals and suggesting artist Yoshitaka Amano for the designs; although Sakaguchi was initially unfamiliar with him, a few sketches on a magazine clipping were enough to secure the choice, a pivotal decision that gave the series its distinctive visual identity.4 The series has often been discussed as owing a broad debt to J. R. R. Tolkien’s The Lord of the Rings, from which its high-fantasy trappings of dwarves, wizards, and airborne quests descend.18

Released in 1987 on the Nintendo Entertainment System, the first game followed four youths known as the Warriors of Light, each bearing one of four elemental crystals that had been darkened by four elemental fiends.417 It offered a choice of six classes — fighter, thief, black belt, red mage, white mage, and black mage — and locked the player into a chosen party of four for the game’s duration.4 Combat was menu-based and turn-based, and, departing from earlier games that used a first-person perspective, it showed the player’s characters on the right of the screen and the enemies on the left, a format that would define the series for years.4 Character growth was determined by experience points, with levels ranging from 1 to 50, and a class-upgrade system matured the character sprites over the course of play.4 The Famicom original shipped 520,000 copies in Japan and grossed roughly $20 million, effectively pulling Square out of its financial crisis; IGN puts the worldwide total at over 1.3 million copies and more than $21 million, saving both the company and Sakaguchi’s career.413

Evolution of the games

The series entered a period of rapid iteration and refinement. Final Fantasy II (1988) experimented with a progression system in which character stats increase according to the actions taken in battle rather than through traditional levels, and introduced two of the franchise’s most enduring fixtures, the Chocobo and the inventor Cid.413 Square built it as a more story-driven game, forgoing the character creation and job system of its predecessor, and centered it on the orphaned youths Firion, Guy, Maria, and Leon who join the Wild Rose Rebellion against the Palamecian Empire.13 Final Fantasy III (1990) debuted the job system, allowing players to switch character classes such as soldier or thief on the fly, and followed four orphaned teens drawn to a crystal of light in the Altar Cave.413

The move to the 16-bit Super Nintendo Entertainment System with Final Fantasy IV (1991) brought the Active Time Battle system, which added real-time urgency to combat, and allowed a party of five characters rather than four, around the character-driven story of the dark knight Cecil Harvey and his quest to stop the sorcerer Golbez.413 Final Fantasy V (1992) perfected the job system with equippable abilities and a large roster of classes — 22 in the original and 26 in re-releases — following the adventurer Bartz Klauser and his companions against Exdeath.4613 Final Fantasy VI (1994), the final 2D main entry, presented an ensemble of fourteen playable characters, the largest cast in the series’ history, in a steampunk world evocative of the Second Industrial Revolution.4613 It abandoned the crystal theme in favor of a plot centered on espers and magitech technology, pitting the rebel Returners, including the amnesiac former imperial soldier Terra Branford, against the Gestahlian Empire and the maniacal general Kefka Palazzo.413 It was also the first Final Fantasy not directed by Sakaguchi, who handed the reins to Yoshinori Kitase.13 The game is often cited as one of the greatest RPGs of all time and among the longest-held in high regard in the genre.410

Final Fantasy VII (1997) marked the series’ shift to Sony’s PlayStation and to 3D, using polygonal character models superimposed over 2D pre-rendered backgrounds to achieve a cinematic presentation previously impossible.45 Originally planned as a 2D game for the Super Nintendo, development moved to the PlayStation because the CD-ROM format offered the storage the game’s full-motion video and pre-rendered backgrounds demanded, capacity the Nintendo 64’s cartridges lacked, and it was produced on a budget of roughly $40 million, a large sum for the time.4 The base game sold over 14 million units worldwide and sold more than 2 million copies in Japan within three days of release, popularizing the Japanese role-playing genre in Western markets where it had been a niche interest and significantly boosting sales of the PlayStation console.48 It introduced the materia system, which let players customize abilities and magic by equipping orbs, and told the story of the mercenary Cloud Strife and the eco-terrorist group AVALANCHE against the Shinra Electric Power Company, dealing with themes of environmentalism, identity, and loss, most famously in the death of the character Aerith Gainsborough.45

Final Fantasy VIII (1999) abandoned the super-deformed character models of its predecessor for realistically proportioned characters, a series first, and replaced traditional weapons and armor with the Junction system, in which players equipped Guardian Forces to boost their statistics, alongside the “Draw” system that changed how magic worked.46 It focused on the romance between the protagonist Squall Leonhart and Rinoa Heartilly and blended science-fiction elements — time travel and trips into outer space — with fantasy.46 Final Fantasy IX (2000) deliberately returned to a stylized, high-fantasy medieval world of castles, airships, and black mages reminiscent of the earliest entries, following the thief Zidane Tribal and Princess Garnet.4196 It refined an ability system in which characters learned skills from equipped items before mastering them for independent use, and introduced active time events that let players view scenes happening elsewhere in the world.4

On the PlayStation 2, Final Fantasy X (2001) was the first game in the series with fully three-dimensional environments and voice acting, following the star Blitzball player Tidus, who is transported to the world of Spira and joins the summoner Yuna on her pilgrimage to defeat the monster Sin.45 It replaced the ATB with the Conditional Turn-Based system, which paused the action so players could plan moves according to turn order, and swapped traditional levels for the Sphere Grid, a board across which players moved nodes to unlock stat boosts and abilities.4 Its voice acting posed a localization challenge, requiring dialogue to be matched to character lip movements, and its success led to the franchise’s first direct sequel, Final Fantasy X-2, in 2003, set two years later and focused on Yuna as a treasure hunter.46

Final Fantasy XI (2002) departed into the massively multiplayer online space, letting players create avatars from various races and explore the world of Vana’diel, and was the first MMORPG to allow cross-platform play between PlayStation 2 and PC.4 It carried a monthly subscription fee, used a job system with a secondary “subjob” feature, and fostered a strong sense of community by requiring players to group together, though it also imposed a steep learning curve.4 Final Fantasy XII (2006) introduced the Active Dimension Battle system, which eliminated random encounters and let combat unfold seamlessly in the open world, and let players program the behavior of party members using Gambits, a series of if-then statements.45 Set in the world of Ivalice amid a war between the empires of Archadia and Rozarria, the game was later expanded with the Nintendo DS sequel Final Fantasy XII: Revenant Wings and refined in the Zodiac Age remaster.45

Final Fantasy XIII (2009) brought the series to high-definition consoles powered by the Crystal Tools engine, following the soldier Lightning through the Paradigm Shift system, which let players change party members’ combat roles — such as Commando, Ravager, and Medic — in real time and focused on staggering enemies by filling a chain gauge.4 The game drew criticism for its linear early design, often described as a series of corridors, and did not open up until its eleventh chapter, but its story expanded into a trilogy with the time-traveling Final Fantasy XIII-2 (2011) and the action-heavy Lightning Returns: Final Fantasy XIII (2013).46

Final Fantasy XIV launched in 2010 to an overwhelmingly negative reception, garnering a Metacritic score of 49 amid a convoluted interface, severe server instability, and a lack of content.4 Square Enix cancelled a planned PlayStation 3 port, terminated the game’s subscriptions in 2012, and relaunched it as Final Fantasy XIV: A Realm Reborn in 2013 for multiple platforms, where it became a major success and, as of 2026, an enduring MMORPG that had drawn over 30 million adventurers.489 Final Fantasy XV (2016) was the first mainline entry with an open world and centered on a group of friends led by Prince Noctis, presenting a more intimate story of their evolving relationships.5610 Final Fantasy XVI (2023), set in the land of Valisthea and ravaged by wars over its crystals, was a single-player action RPG released exclusively for the PlayStation 5, following the warrior Clive Rosfield and drawing, in critics’ comparisons, on the palace intrigue and military maneuvering of works such as Game of Thrones.5910

Remakes and North American renumbering

The classic titles have been widely re-released and remade to reintroduce them to new audiences and take advantage of modern hardware.8 The first entry to receive an unquestionable remake was Final Fantasy III, retooled for the Nintendo DS in 2006, marking the first time a version of that game was officially released in North America; Final Fantasy IV followed with a similar DS remake in 2007.8 The Final Fantasy Pixel Remaster collection revisited the first six games with modernized interfaces, rearranged soundtracks, and extras such as a bestiary, illustration gallery, and music player.5 The most ambitious project has been the multi-part Final Fantasy VII Remake, which rebuilds the 1997 game as a trilogy blending command-based and action-oriented combat; its installments Final Fantasy VII Remake (2020) and Final Fantasy VII Rebirth (2024) precede a concluding part, Final Fantasy VII Revelation, announced for spring 2027.81316 By June 2026, Final Fantasy VII Rebirth had reached the Nintendo Switch 2 and Xbox Series X|S following its original PlayStation 5 release.16

Because English versions of II, III, and V were originally skipped in North America, Square renumbered its Western releases when the franchise moved to the SNES: the Japanese Final Fantasy IV was released there as “Final Fantasy II” and Final Fantasy VI as “Final Fantasy III”.813 The company later restored the original numbering to its re-releases and compilations, though the change caused lasting confusion when referring to games from that era.813

Spin-offs and wider media

Beyond the numbered games, the franchise spans over 100 spin-offs.8 These include the tactical strategy series Final Fantasy Tactics, whose military-driven narrative follows factions competing for a throne during a conflict known as the Lion War; the Final Fantasy Crystal Chronicles action-RPGs; the three-on-three team fighting series Dissidia Final Fantasy, which gathers characters from across the mainline entries and spin-offs; the monster-collecting World of Final Fantasy, created for the series’ 30th anniversary and aimed at younger players; and Stranger of Paradise: Final Fantasy Origin (2022), a Team Ninja action RPG cast as a prequel set in the world of the original game and following Jack Garland and his fellow Warriors of Light against Chaos.851013 The Final Fantasy VII sub-series alone, billed by Square Enix as the “Compilation of Final Fantasy VII,” comprises multiple games and adaptations, among them the prequel mobile games Before Crisis and The First Soldier, the prequel Crisis Core: Final Fantasy VII starring Zack Fair, and the third-person shooter Dirge of Cerberus: Final Fantasy VII.8

Adaptations extend the franchise into film and television, including the feature films Final Fantasy: The Spirits Within (2001) and Final Fantasy VII: Advent Children (2005), and the anime Final Fantasy: Unlimited and Final Fantasy: Legend of the Crystals.38 The series has also generated licensed collectibles, from premium statuary to a jewelry line of sterling-silver replicas of in-game rings and, for later titles, real-life “potion” drinks sold in ornate bottles.4

Music

Music has been central to Final Fantasy’s identity from the start, and the series’ scores form one of its most enduring legacies.5 Recurring motifs and character themes carry across the games as one of the franchise’s binding threads.5 The rhythm-action spin-offs, Theatrhythm Final Fantasy and its successor Theatrhythm Final Bar Line, draw entirely on the series’ catalog; the latter features 385 tracks carefully selected from across the whole series.53 The reworked scores also feature prominently in re-releases: the Final Fantasy VI remaster included a rearranged soundtrack, and the Pixel Remaster collection ships rearranged versions of the original soundtracks alongside a dedicated music player.59 Among the series’ most celebrated musical moments is the opera scene “Maria and Draco” in Final Fantasy VI, a mini-play within the game that references operatic traditions while advancing the narrative.19

Legacy

Final Fantasy is widely credited with popularizing the Japanese role-playing genre outside Japan, especially through Final Fantasy VII, which made millions of Western players into JRPG fans and helped the PlayStation eclipse Nintendo and Sega in the 1990s.4810 As one of the longest-running and most beloved role-playing series, it is offered by platform holders as a model of how games have progressed across decades in storytelling, graphical fidelity, and mechanics, and every mainline game since Final Fantasy VII, along with a multitude of sub-sequels, spin-offs, and remasters, has appeared on a PlayStation console.5 Square Enix has described the franchise as its premier property and a global phenomenon, its reinvention with each installment continuing to pave the way in RPG creativity.38

Sources

1Final Fantasy series

Final Fantasy Wiki navigation hub with game series information, characters, locations, and gameplay mechanics.

finalfantasy.fandom.com · retrieved Jul 15, 2026
2Can someone explain to me what the Final Fantasy series ...

Reddit discussion explaining Final Fantasy as an anthology series about heroes stopping otherworldly threats.

reddit.com · retrieved Jul 15, 2026
3The Final Fantasy - Complete Game List

Complete game list of Final Fantasy franchise with 15 core games and numerous spin-offs since 1987.

thefinalfantasy.net · retrieved Jul 15, 2026
4Final Fantasy: Every Game Explained

Video documentary exploring Final Fantasy's history, origins, and revolutionary impact on RPG gaming.

youtube.com · retrieved Jul 15, 2026
5The PlayStation guide to Final Fantasy (US)

PlayStation guide introducing Final Fantasy series and available games on PS4 and PS5 platforms.

playstation.com · retrieved Jul 15, 2026
6Final Fantasy games in order | Release and FF story timeline | Radio Times

Release date and chronological story timeline ordering guide for mainline Final Fantasy games.

radiotimes.com · retrieved Jul 15, 2026
8How to play the main Final Fantasy games in order ...

Comprehensive guide organizing mainline Final Fantasy games by release date and chronological order.

thepopverse.com · retrieved Jul 15, 2026
9Final Fantasy Games: Play on XBOX Series X|S | XBOX

Xbox Final Fantasy games showcase highlighting available titles and Game Pass offerings.

xbox.com · retrieved Jul 15, 2026
10Final Fantasy: Every Story Ranked Worst to Best | Den of Geek

Den of Geek ranking of Final Fantasy game stories from worst to best across mainline entries.

denofgeek.com · retrieved Jul 15, 2026
13How to Play the Final Fantasy Games in Order

IGN guide explaining how to play Final Fantasy games in chronological order and by release date.

ign.com · retrieved Jul 15, 2026

Lineage / Influences

Influenced by

shortKawazu drew on his love of table games and Wizardry to build the elemental-weakness combat systemshortDragon Quest’s market dominance in 1986 prompted Square to concentrate its best talent to compete

Influenced

shortFinal Fantasy XI departed into the MMORPG space and was the first to allow cross-platform play
Written by Lemma, an encyclopedia of art and inspiration. Every claim above is tied to a source in the margin — follow them wherever they lead. Generated reference text; check the sources before relying on it.