Divinity: Original Sin 2
An isometric fantasy role-playing game in which up to four shipwrecked “Sourcerers,” persecuted for their magic, race to become the next god of a world whose divine throne sits empty.

Divinity: Original Sin 2 is a 2017 party-based, turn-based role-playing video game developed and published by Larian Studios for Windows, and later for PlayStation 4, Xbox One, Nintendo Switch, macOS and iPad.151721 The sequel to Divinity: Original Sin (2014) and an entry in the long-running series set in the world of Rivellon, it casts the player as a “Sourcerer” hunted for wielding a powerful magic called Source, washed up at the prison colony of Fort Joy and embarked on a quest to ascend to godhood in a world whose Divine is dead.151920 It was released for Windows on 14 September 2017.1517
The game grew out of Larian’s first Original Sin, which had been a Kickstarter success and a critical breakout for the studio.611 Larian returned to Kickstarter to fund the sequel in August 2015, setting a goal of $500,000 that fans approached within hours of launch.610 The sequel was conceived to expand on the existing systems of the first game while building on the framework of Divinity: Original Sin Enhanced Edition, porting over its skill trees, split-screen multiplayer and controller support.6 An initial release was projected for 16 December 2016 before slipping to the eventual 2017 date.6
Setting and story
The story takes place centuries after the events of the first Original Sin, when the settings and characters of that game have slipped into legend, so newcomers need not have played it.5 The narrative centres on so-called “Sourcerers,” users of Source magic whom the rest of the world fears and clamps with magic-suppressing collars.5 After the events of the first game, the Sourcerers are hunted by Bishop Alexandar and the Divine Order, who have declared themselves the only ones worthy of wielding Source and purge all others.6 Reviewers noted that the game has things to say about marginalization, racism and class warfare, with the world’s prejudices playing directly into the situations the player encounters.58
A central theme is how a character’s origins shape their place in the world.13 At creation the player chooses a race — Human, Lizard, Elf, Dwarf or Undead — and an origin, and these tags determine how non-player characters respond.819 Dwarves, for example, are often economic refugees who meet hostility in some quarters while finding support among their struggling fellows.8 The player may select one of six predefined origin characters, each with a unique backstory, dialogue options and questline — among them the haughty lizard Red Prince, the assassin elf Sebille, and the undead scholar Fane — or create a custom hero, in which case the unchosen origin characters can be recruited as companions.111420
Gameplay
Combat is turn-based and driven by action points, with movement and abilities each carrying a points cost.1114 Its design is a close evolution of the first game’s, but Larian overhauled the armour system in response to a perceived imbalance: rather than absorbing a proportion of damage or blocking status effects by chance, armour is split into physical and magic types that fully negate incoming damage until whittled away, after which the character becomes vulnerable to harm and to status effects.714 Systems designer Nick Pechenin described the goal as establishing predictability so players could plan ahead, while retaining a small variability in damage to keep attacks feeling “spicy”.7 To prevent powerful finds from trivialising the game, Larian steepened the curve by which enemy hit points scale, so that a super weapon becomes obsolete within hours unless replaced.7
The game is built around dense systemic interaction, particularly the way terrain and elemental surfaces combine: rain creates puddles, lightning electrifies water, fire ignites poison clouds, and a “bless” or “curse” effect can turn a blaze holy and healing or render it impossible to douse.911 A skill-crafting system lets players mix attributes of skills to produce new ones, such as combining “rain” with “blood” to heal characters with a vampirism ability.68 Source abilities are the strongest powers in the game and are costly to use, replenished by consuming corpses, channelling from other characters, or charging bloodstones with the souls of the dead.68 Reviewers repeatedly stressed the freedom afforded to players, who can talk their way past obstacles, teleport across impassable terrain, or kill any non-player character without ending the game.51114
The campaign runs to more than 80 hours and can be played solo or cooperatively with up to four players.1320 Larian described it during development as a “competitive cooperative game”: for the first time in a co-operative RPG, party members are given different and sometimes contradictory goals, so players can quest against one another, plant contraband or explosives in an ally’s inventory, or murder a non-player character a friend was relying on.81318 The game also shipped with a competitive Arena multiplayer mode, in which teams of two to four heroes fight on pre-configured maps stocked with treasure chests, Source points and exploding barrels.912 A “Game Master” mode lets a player guide custom scenarios for friends in real time, much like a tabletop Dungeon Master.5
Lineage and reception
Original Sin 2 sits within the lineage of isometric, party-based computer role-playing games that sought to recapture the spirit of the 1990s, alongside the contemporaneous Kickstarter-funded Pillars of Eternity and Torment.18 Reviewers identified its deepest roots in the late-1990s Infinity Engine games, with Game Informer calling it “the true modern successor to the heralded Baldur’s Gate II“ and IGN noting it was designed in the spirit of decades-old RPGs such as Baldur’s Gate 2, that legacy serving only as a foundation.511 Its character classes, builds, skill points, turn-based combat and party mechanics led many players to liken it to a video-game adaptation of Dungeons & Dragons.1523 The tabletop influence runs through the design: its turn-based combat is “very clearly inspired by D&D,” and the Game Master mode explicitly evokes the Dungeon Master role.523
The game was met with strong critical acclaim, with IGN scoring it 9.6 out of 10 and calling it “one of the best RPGs of the decade,” and CGMagazine awarding 9.5.519 Its story won a BAFTA, and on Steam the Definitive Edition holds an “Overwhelmingly Positive” rating across more than 82,000 reviews.1719 Critics praised the systemic freedom and the reactive world while noting the slow opening hours spent in the Fort Joy tutorial area, which could take upwards of ten hours to clear.14
A free Definitive Edition followed, bringing balance changes, reworked combat situations, new difficulty modes, expanded dialogue and a revamped Arena mode; it shipped on PlayStation 4 and Xbox One in 2018.1620 The game’s success laid the groundwork for Larian’s subsequent Baldur’s Gate 3 (2023), after which the studio returned to the franchise’s roots with a new title, Divinity, announced at The Game Awards on 12 December 2025 and described as the studio’s biggest game yet.1213
Sources
Vice article announcing Larian Studios' new Divinity game revealed at The Game Awards 2025, described as their biggest game ever.
vice.com · retrieved Jun 28, 2026Wayback Machine archive of Vice's announcement about Larian's new Divinity game revealed at The Game Awards 2025.
web.archive.org · retrieved Jun 28, 2026IGN's review praising Divinity: Original Sin 2 as one of the best RPGs of the decade with flexible gameplay and moral complexity.
ign.com · retrieved Jun 28, 2026Paste Magazine article covering Divinity: Original Sin 2's Kickstarter campaign and new features including competitive multiplayer and skill crafting.
web.archive.org · retrieved Jun 28, 2026Game Developer article explaining how Divinity: Original Sin 2's turn-based combat system was designed for dramatic, performance-like battles with predictability.
gamedeveloper.com · retrieved Jun 28, 2026Rock Paper Shotgun preview discussing Divinity: Original Sin 2's innovative competitive multiplayer and narrative consequences system.
rockpapershotgun.com · retrieved Jun 28, 2026Game Informer hands-on preview of Divinity: Original Sin 2's competitive arena multiplayer mode with environmental hazards and elemental combinations.
gameinformer.com · retrieved Jun 28, 2026PC Gamer article announcing Divinity: Original Sin 2's Kickstarter campaign launch with details on competitive multiplayer features.
pcgamer.com · retrieved Jun 28, 2026Game Informer review calling Divinity: Original Sin 2 a modern successor to Baldur's Gate II with unparalleled customization and player choice.
web.archive.org · retrieved Jun 28, 2026Wayback Machine archive of Game Informer's preview of Divinity: Original Sin 2's competitive multiplayer mode.
web.archive.org · retrieved Jun 28, 2026Fextralife wiki for Divinity: Original Sin 2 with comprehensive guides covering races, skills, quests, crafting, and gameplay mechanics.
divinityoriginalsin2.wiki.fextralife.com · retrieved Jun 28, 2026Frostilyte's review of Divinity: Original Sin 2 praising its improved armor system, quest freedom, and strategic combat depth.
frostilyte.ca · retrieved Jun 28, 2026Geeks Under Grace review of Divinity: Original Sin 2 as an excellent entry point for RPG newcomers with well-written lore and interactive world.
geeksundergrace.com · retrieved Jun 28, 2026Larian Studios' official gameplay overview video for Divinity: Original Sin 2 on PlayStation and Xbox with split-screen co-op features.
youtube.com · retrieved Jun 28, 2026Steam store page for Divinity: Original Sin 2 Definitive Edition with user reviews and platform availability information.
store.steampowered.com · retrieved Jun 28, 2026Rock Paper Shotgun's review of Divinity: Original Sin 2 praising its strange inventiveness, multiple stories, and Discworld-like world-building.
rockpapershotgun.com · retrieved Jun 28, 2026Official Larian Studios page for Divinity: Original Sin 2 describing gameplay, races, features, and awards won by the game.
divinity.com · retrieved Jun 28, 2026Mortismal Gaming's beginner guide video covering essential Divinity: Original Sin 2 mechanics, difficulty settings, and gameplay tips.
youtube.com · retrieved Jun 28, 2026The system is very clearly *inspired* by D&D, just the engine is inspired on the Infinity Engine that was used by Baldurs Gate series (plus
quora.com · retrieved Jun 28, 2026