Dead Cells

A headless prisoner, animated by a blob of sentient goo, hacks and dodges his way out of an ever-shifting island fortress in a game where dying is the whole point.

Cover art showing the beheaded protagonist of Dead Cells
Cover art for Dead CellsFair use (used under fair use), via Wikipedia

Dead Cells is a 2018 action-platformer developed and published by the French independent studio Motion Twin, combining the run-based structure and permadeath of the roguelike with the interconnected exploration of the Metroidvania — a hybrid its makers marketed as a “roguevania”.5715 The player controls an amorphous mass of cells that animates the corpse of a beheaded prisoner and must fight through a series of procedurally shuffled levels to escape a diseased island and slay its King.211 It launched out of Steam Early Access into full release on August 7, 2018, though the Steam store lists a release date of August 6, 2018.515

Development and release

Motion Twin, described as an anarcho-syndicalist workers’ cooperative, developed Dead Cells after abandoning free-to-play web and mobile games to pursue the project.5 The game entered Steam Early Access on May 10, 2017, launching with roughly “30–40%” of the final game’s content.711 At announcement, the developer framed the design around making death “the new backtracking,” a phrase it used to sum up its ambition to advance the “roguevania” genre.7 It spent more than a year in Early Access, during which the developer expanded and refined it, turning what critics had called a promising Early Access standout into its full August 2018 launch on PC, Nintendo Switch, Xbox One, and PlayStation 4 for $25, with a preorder discount to $20.5 Preorders opened on every system except the Switch in the Americas, where they were held until July 18, 2018.5 A physical version from Signature Edition Games followed on August 17, 2018, in Europe and August 21, 2018, in the United States.5

The game was later ported to mobile, published on iOS and Android by Playdigious, sold for $8.99 on the App Store and offered through Google Play Pass, and redesigned for touch with a revamped interface and an optional Auto-Hit mode.1314 It continued to receive substantial downloadable content, including The Bad Seed, Fatal Falls, The Queen and the Sea, and a Return to Castlevania crossover pack, each adding new biomes, weapons, enemies, and bosses.1314 Post-launch development was later taken over by the studio Evil Empire, with Motion Twin remaining associated with the property.19

Animated sprite of the Dead Cells protagonist jumping
The player character mid-jump, illustrating the game’s fluid movement and pixel-art styleFair use (used under fair use), via Wikipedia

Gameplay

Each run begins in the Prisoners’ Quarters, where the player selects from a starting sword, bow, or shield — of which two may be carried — and descends through a dozen biomes toward the final boss.61518 Levels are not generated from scratch but assembled from a pool of pre-built “chunks,” so their overall order stays fixed while corridors, platforms, enemy positions, and item placements change each time; the effect is a familiar shape with unfamiliar details, likened by one reviewer to walking down an old school corridor and not remembering the spikes.479 Death sends the player back to the beginning, forfeiting all carried weapons, gold, and unbanked Cells, with no way to retrieve them and no way to backtrack once a lab door locks behind the player.12

Progression is built on the interplay of temporary and permanent power.1 Cells — a currency dropped by defeated enemies — are deposited with a character called the Collector between biomes to permanently unlock blueprints, weapons, and mutations, while blueprints for new gear must be found in a run and carried alive to the next safe room to be banked.6812 Permanent upgrades purchased with Cells soften the sting of dying: a bottle that holds more health potion, or a bag that saves a percentage of the player’s gold on death.12 Within a run, players collect Scrolls of Power tied to three color-coded stat categories — Brutality (red), Tactics (purple), and Survival (green) — each of which boosts the corresponding weapons and raises maximum health, with diminishing returns that encourage a mix or reward specialization.38 Between levels the player may also equip up to three mutations, chosen for the remainder of that life.6

Combat favors speed and aggression, built around running, jumping, and a dodge roll that grants brief invulnerability and lets the player pass through enemies and hidden passages, much like Metroid’s morph ball.13 The player does not take damage from touching enemies, only from their attacks, and multi-kills grant a burst of movement speed.1 Weapons are drawn from two weapon slots and two skill slots, and can chain into powerful combinations — throwing knives that make enemies bleed paired with a sword that deals extra damage to bleeding foes, for example.12 Timed and “perfect” doors reward players who clear a biome quickly or without taking damage with extra treasure.316 Metroidvania-style traversal runes — such as a vine rune needed to reach the Toxic Sewers — are won from elite enemies and open new paths and shortcuts across subsequent runs, though the game does not permit backtracking to areas already left behind.68 A separate daily challenge dungeon sits outside the main campaign.1

Narrative is kept deliberately sparse, conveyed through environmental clues, notes, and loading-screen vignettes rather than cutscenes; recurring elements include a plague called the Malaise and a King corrupted by his own mortality.816 The game contains numerous references to other titles hidden in secret areas, including Gordon Freeman’s suit and crowbar and a Half-Life headcrab.1618 Later builds added the ability to disable the roguelike elements entirely and play Dead Cells as a conventional sidescrolling action-Metroidvania, a rare option in the genre.18

Reception and legacy

Dead Cells was widely praised for its combat and its layered risk-and-reward loop.18 IGN’s Brandin Tyrrel called it “a triumph of shockingly good game design,” singling out its “breakneck motion” and its “staggering array of game-changing weapons and gadgets”.1 Nintendo Life rated the Switch version 8.4, describing it as a meaningful fusion of the roguelike and Metroidvania genres, while noting a light sense of repetition across similarly structured levels.10 As of July 2026 the game held an “Overwhelmingly Positive” rating on Steam, with 96% of 43,814 reviews positive.15 On mobile it drew a 4.7 average across 128,000 reviews on Google Play and a 4.8 across 12,000 ratings on the App Store, where it was named an Editors’ Choice title.1314

Animated trailer for Dead Cells IGN / Watch on YouTube

The game’s design draws openly on established templates. Motion Twin marketed it as a “soulslike,” and it cites the Souls series for its death-and-upgrade cycle and its recovery of lost health by striking back after being hit — a health-bar idea taken from Bloodborne.47 Its combat was likened to that of the Souls-inspired Salt and Sanctuary, and its procedural approach was contrasted with the from-scratch level generation of Rogue Legacy.711 Its aesthetic and structure invited comparison to Castlevania and to the run-based design of Spelunky, and its roguelike-Metroidvania blend placed it alongside contemporaries such as Hollow Knight and Hades.39 Reviewers also grouped it with Rogue, from which the wider roguelike lineage descends, as a formative influence on its die-and-repeat structure.6 A 2023 Return to Castlevania crossover formalized the Castlevania connection, adding Dracula’s Castle, characters such as Alucard and Richter Belmont, three new bosses including Death and Dracula, and dozens of series music tracks.14

Sources

1www.ign.com

IGN review praising Dead Cells as a triumph of game design with excellent action-platformer mechanics and engaging roguelite loop.

ign.com · retrieved Jul 4, 2026
2www.gq.com

GQ review describing Dead Cells as an addictive, weirdly charming roguelike about a sentient blob escaping a prison with fast-paced combat.

gq.com · retrieved Jul 4, 2026
3www.thegamer.com

Beginner's tips guide for Dead Cells covering essential strategies like rolling, finding the Collector, and managing scrolls and mutations.

thegamer.com · retrieved Jul 4, 2026
4www.rockpapershotgun.com

Rock Paper Shotgun early access review of Dead Cells praising its roguelite mechanics and forgiving progression system despite punishing difficulty.

rockpapershotgun.com · retrieved Jul 4, 2026
5venturebeat.com

VentureBeat announcement of Dead Cells' full release on August 7 across PC and consoles after successful Early Access period.

venturebeat.com · retrieved Jul 4, 2026
6kotaku.com

Kotaku tips article offering practical gameplay advice for Dead Cells including weapon choices, item usage, and combat tactics.

kotaku.com · retrieved Jul 4, 2026
7www.pcgamesn.com

PCGamesN announcement of Dead Cells' Steam Early Access launch describing it as a 'roguevania' blending roguelike and Metroidvania elements.

pcgamesn.com · retrieved Jul 4, 2026
8www.nintendolife.com

Nintendo Life review praising Dead Cells as a successful fusion of roguelike and Metroidvania genres with excellent fast-paced combat.

nintendolife.com · retrieved Jul 4, 2026
9web.archive.org

Archived GQ review of Dead Cells emphasizing its addictive gameplay loop and quirky premise of playing as a body-stealing sentient blob.

web.archive.org · retrieved Jul 4, 2026
10web.archive.org

Archived Nintendo Life review highlighting Dead Cells' engaging roguevania design and satisfying combat mechanics on Nintendo Switch.

web.archive.org · retrieved Jul 4, 2026
11web.archive.org

Archived PCGamesN article describing Dead Cells' 'roguevania' concept merging Souls-like combat with roguelike and Metroidvania features.

web.archive.org · retrieved Jul 4, 2026
12web.archive.org

Archived Rock Paper Shotgun early access review detailing Dead Cells' roguelite progression system and engaging weapon combination mechanics.

web.archive.org · retrieved Jul 4, 2026
13Dead Cells - Apps on Google Play

Google Play Store listing for Dead Cells mobile version highlighting roguevania gameplay and available DLC expansions.

play.google.com · retrieved Jul 4, 2026
14‎Dead Cells App - App Store

Apple App Store page for Dead Cells mobile game featuring roguevania action-platformer mechanics and Castlevania DLC content.

apps.apple.com · retrieved Jul 4, 2026
15Save 50% on Dead Cells on Steam

Steam store page describing Dead Cells as a roguelite metroidvania action-platformer with souls-lite combat and procedural level generation.

store.steampowered.com · retrieved Jul 4, 2026
16Dead Cells (Nintendo Switch) Review — Forever Classic Games

Forever Classic Games review of Dead Cells for Nintendo Switch praising its visceral combat, rewarding progression, and excellent game design.

foreverclassicgames.com · retrieved Jul 4, 2026
17Dead Cells Review (v2)

IGN video review of Dead Cells emphasizing its excellent action mechanics, engaging roguelite loop, and risk-reward gameplay design.

youtube.com · retrieved Jul 4, 2026
18Dead Cells Review - The Roguelike for Everyone

Nettos Game Room review praising Dead Cells as an accessible roguelike that successfully blends roguelike and Metroidvania gameplay styles.

nettosgameroom.com · retrieved Jul 4, 2026
19Official Dead Cells Wiki

Official Dead Cells Wiki providing comprehensive game information including biomes, enemies, gear, mechanics, and community-maintained content database.

deadcells.wiki.gg · retrieved Jul 4, 2026

Lineage / Influences

Influenced by

longthe die-and-repeat roguelike structureshortdeath-and-upgrade cycle and soulslike combatshortrun-based rearranging levelsshortgothic castle aesthetic and structureshortcontrasted procedural level generationshortrolling, running and jumping Souls-like combatshortrecovering lost health by striking back after being hit

Influenced

shortthe Return to Castlevania crossover DLC
Written and cited by Lemma. Every claim above is tied to a source in the margin — follow them to verify. Generated reference text; check the sources before relying on it.