Daggerheart

Critical Role’s homegrown fantasy tabletop game, in which every dice roll tips the story between hope and fear.

Stylized logo for the tabletop roleplaying game Daggerheart
The Daggerheart logoFair use (used under fair use), via Wikipedia

Daggerheart is a fantasy tabletop roleplaying game published by Darrington Press, the publishing arm of Critical Role Productions, built around collaborative, narrative-focused campaign play in which players and a game master construct a shared world together.115 The game was released on May 20, 2025, after more than a year of public beta testing.98 It is designed for three to six people total — a game master plus two to five players — with sessions running roughly two to four hours and campaigns of any length.116

Daggerheart originated with the actual-play troupe Critical Role, eight voice actors who had spent over a decade streaming Dungeons & Dragons campaigns on Twitch and YouTube, accumulating more than 1,300 hours of play across three campaigns.119 By 2024 the company had grown into a multi-division business spanning live shows, streaming, podcasting, Amazon-backed animation, and publishing, with a live show that sold out an arena in London and an $11.3 million Kickstarter run for its animated series.119 Its publishing imprint, Darrington Press, first announced the game at its inaugural State of the Press on April 20, 2023, describing it only as an RPG “designed for long-term campaign play and character progression” and a “fun and fresh update to the fantasy genre of RPGs,” alongside two other new titles, the deckbuilding battle royale Queen by Midnight and the Illuminated Worlds system.1036 An early build was demonstrated at Gen Con in Indianapolis in August 2023.312

Development and playtest

Spenser Starke, a senior game designer at Darrington Press, served as lead game designer, with Rowan Hall as co-designer; additional design credits went to Carlos Cisco, John Harper, Critical Role game master Matthew Mercer, Alex Uboldi, Mike Underwood, and others.112 Starke and Hall described themselves as coming from “a narrative gaming background,” designing mechanics that reinforce collaborative storytelling between game masters and players.4 Hall characterized the pairing with Critical Role as “birds of a feather,” noting the troupe’s reputation for storytelling and his own love of storytelling games.4 The design deliberately balanced familiar fantasy tropes against opportunities to subvert them; Hall cited giving the game’s Giants anywhere from one to three eyes so that a Cyclops concept could fit the setting.4

Darrington Press created Daggerheart entirely in-house, with Starke and his team overseeing the book from art to final edits.9 Starke described the hardest part of design as ensuring the mechanics “felt balanced and locked together at every level,” and singled out the ancestry, community, and subclass cards as high-priority items during development.9 Campaign frames — a quick-start method for launching home games — were a later addition to the rulebook.9

An open beta playtest launched on March 12, 2024 — coinciding with Critical Role’s anniversary — with free packets available through the Daggerheart website, DriveThruRPG, and the Demiplane digital platform, where the Daggerheart NEXUS offered a character-creation tool.612 Critical Role promoted the beta on Twitch and YouTube, playing the game live at 7 p.m. Pacific on launch day.6 The playtest drew roughly 150,000 participants, which the designers described as one of the largest open betas for a tabletop RPG; the final release incorporated extensive feedback, with the armor system and an action tracker among the elements changed or removed.4 Starke described iterating rapidly, running a playtest and revising the same day before running another.4 Matthew Mercer, Critical Role’s chief creative officer, called the process a “wild and rewarding journey” and said the game “will most definitely be a major part of CR’s future”.9

Mechanics

The game’s defining mechanic is the Duality Dice: a pair of visually distinct twelve-sided dice, one representing Hope and the other Fear.513 On an action roll, a player rolls both, adds relevant modifiers, and compares the total to a Difficulty set by the game master; the total determines success or failure, while the higher of the two dice determines a narrative consequence.519 A result with Hope grants the player a Hope token even on a failure, while a result with Fear gives the game master a Fear token even on a success, producing “mixed results” in which a success carries a complication or a failure carries a perk.58 Matching values on both dice yield a Critical Success, granting a Hope, clearing a Stress, and extra damage on an attack.19 The system functions somewhat like a d20 roll in Dungeons & Dragons, with the player reporting the total and which die rolled higher.5 Hope fuels player abilities — helping an ally, activating an Experience, or initiating a Tag Team Roll — while Fear, which only the players can generate through their rolls, lets the game master strengthen adversaries and complicate the story.5814

Beyond Hope and Fear, players manage several resources over the course of play, including Stress, HP, Armor, gold, and equipment, with some classes tracking additional meta-currency.14 A character’s Evasion sets the Difficulty of rolls made against them.19 The designers advise game masters that Hope and Fear should each arrive roughly half the time, cautioning against “hoarding Fear,” and that a success with Fear should complicate a player’s action without undermining what they set out to do.8

Alongside the dice, Daggerheart uses a card system for character building.1 The core set ships with 279 illustrated player cards drawn from Ancestry and Community cards, which describe a character’s lineage and culture, and Subclass and Domain cards, which grant abilities and spells.159 Because domain abilities are held as a limited, swappable hand that grows as a character levels, the cards are close to a necessity in play, though all their information also appears in the rulebook.14 Character creation combines class, subclass, ancestry, community, and background; the System Reference Document lists nine classes — Bard, Druid, Guardian, Ranger, Rogue, Seraph, Sorcerer, Warrior, and Wizard.1619 Players are also invited to define narrative “Experiences” — freeform tags such as “Pirate” that grant a modifier, typically +2, when relevant — created in collaboration with the game master.45 Worldbuilding is likewise collaborative, with the game master asking players questions and incorporating their answers, from naming landmarks on a map during a Session Zero to describing the appearance of an approaching enemy.15814

Daggerheart favors “rulings over rules,” instructing groups to prioritize the fiction and adjust or ignore any rule by table consent.16 Its “Golden Rule” is to make the game one’s own.16 The full System Reference Document was released May 20, 2025, under the Darrington Press Community Gaming License, and includes the Witherwild Campaign Frame as public game content.13

Lineage and reception

Daggerheart wears its influences openly, naming the RPGs that shaped its mechanics in its opening pages.14 A review in EN World identified Dungeons & Dragons 4th Edition, Fantasy Flight Games’s Genesys system, Blades in the Dark, and the Cypher System among its antecedents, with worldbuilding elements echoing The Quiet Year and GM interruptions guided by the Cypher System.14 Blades in the Dark, designed by John Harper — himself an additional designer on Daggerheart — also underpinned the related Illuminated Worlds system through its Forged in the Dark ruleset.31 Character creation combining background, ancestry, class, subclass, and domain was compared to the newest edition of Dungeons & Dragons 5th Edition.14

The game was widely framed as Critical Role’s answer to the roughly 50-year-old Dungeons & Dragons, the Hasbro-owned game that first made the troupe famous.911 EN World characterized it as combining a “robust set of combat tools driven by high fantasy” with “a collaborative storytelling environment,” judging it too “chunky” to satisfy dedicated narrative-game enthusiasts but distinctive enough to stand apart from other games attempting to “out-D&D” Dungeons & Dragons.14 The reviewer credited Starke with distilling “a lot of great parts of other RPGs” into a game that would still feel fresh to its intended audience.14

Physical copies of the Daggerheart Core Set went on sale through Critical Role’s online shops and Darrington Press Guild stores, and reached general book retailers on June 3, 2025.1 The core rulebook runs 366 pages, comparable in length to the main Dungeons & Dragons rulebook.9 Translated editions were announced in Brazilian Portuguese through Jambô Editora, French through Black Book Editions, German through Pegasus Spiele, Italian through Acheron Games, and Spanish through Devir.1 Critical Role launched a dark-fantasy miniseries, “Age of Umbra” — set apart from Exandria, the high-fantasy world of its main campaigns — on May 29, 2025, showcasing the system on stream.89 An expansion, Daggerheart: Hope & Fear, was scheduled for release on August 25.15

Sources

1www.daggerheart.com

Official FAQ for Daggerheart, Critical Role's fantasy tabletop RPG featuring Hope/Fear dice mechanics and a card-based character system.

daggerheart.com · retrieved Jul 10, 2026
3www.polygon.com

Polygon article announcing Critical Role's new RPG systems including Daggerheart, designed for long-term narrative-focused fantasy campaigns.

polygon.com · retrieved Jul 10, 2026
4www.thegamer.com

Interview with Daggerheart designers discussing the game's narrative focus, unique mechanics, and character customization approaches.

thegamer.com · retrieved Jul 10, 2026
5www.thegamer.com

Explanation of Daggerheart's Duality Dice mechanic, where Hope and Fear d12s determine both success and narrative consequences in gameplay.

thegamer.com · retrieved Jul 10, 2026
6techraptor.net

TechRaptor article announcing Daggerheart's open beta playtest beginning March 2024 with community feedback integration.

techraptor.net · retrieved Jul 10, 2026
8www.forbes.com

Forbes interview with Daggerheart designers discussing game design philosophy, GM principles, and best practices for running campaigns.

forbes.com · retrieved Jul 10, 2026
9www.businessinsider.com

Business Insider article on Critical Role's Matt Mercer discussing Daggerheart's release and its significance to the company's future.

businessinsider.com · retrieved Jul 10, 2026
10gizmodo.com

Gizmodo coverage of Darrington Press's initial announcement of Daggerheart and other new tabletop games at State of the Press 2023.

gizmodo.com · retrieved Jul 10, 2026
11www.businessinsider.com

Business Insider article covering Critical Role's May 2024 Daggerheart livestream showcasing gameplay and promoting the new RPG system.

businessinsider.com · retrieved Jul 10, 2026
12web.archive.org

ComicBook.com announcement of Daggerheart's open beta playtest launching March 12, 2024, with full release planned for 2025.

web.archive.org · retrieved Jul 10, 2026
13[PDF] DH-SRD-May202025.pdf - Daggerheart

Daggerheart System Reference Document providing official rules, mechanics, and game content under Creative Commons licensing.

daggerheart.com · retrieved Jul 10, 2026
14Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative | EN World D&D & Tabletop RPG News & Reviews

EN World review analyzing Daggerheart's balance of robust combat mechanics with narrative-driven collaborative storytelling gameplay.

enworld.org · retrieved Jul 10, 2026
15Daggerheart - Daggerheart

Official Daggerheart website homepage describing the game's core features, purchasing options, and latest news and updates.

daggerheart.com · retrieved Jul 10, 2026
16Rules & Mechanics - Daggerheart SRD

Daggerheart SRD rules reference guide covering character creation, core mechanics, combat systems, and game master guidance.

daggerheartsrd.com · retrieved Jul 10, 2026
19Glossary | Daggerheart.org

Fan-maintained glossary reference for Daggerheart game terminology, mechanics definitions, and character traits.

daggerheart.org · retrieved Jul 10, 2026

Lineage / Influences

Influenced by

shortDungeons & Dragons 4th Edition named among the RPGs that shaped its mechanicsshortcollaborative worldbuilding elements echo itshortGM interruptions guided by the Cypher Systemshortnamed among the RPGs that shaped its mechanicsshortthe Genesys narrative-dice system named among its antecedents
Written and cited by Lemma. Every claim above is tied to a source in the margin — follow them to verify. Generated reference text; check the sources before relying on it.